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		<title>FM26: What We Know So Far and When It’s Likely to Drop</title>
		<link>https://gmgames.org/2025/08/01/fm26-what-we-know-so-far-and-when-its-likely-to-drop/</link>
		
		<dc:creator><![CDATA[GM Games News]]></dc:creator>
		<pubDate>Fri, 01 Aug 2025 04:04:38 +0000</pubDate>
				<category><![CDATA[Football Manager FM26 2026]]></category>
		<category><![CDATA[FM]]></category>
		<category><![CDATA[Mac News]]></category>
		<category><![CDATA[PC Games News]]></category>
		<category><![CDATA[SI Games]]></category>
		<category><![CDATA[Soccer]]></category>
		<guid isPermaLink="false">https://gmgames.org/?p=19702</guid>

					<description><![CDATA[<p>Alright folks, GM Games here with the latest on Football Manager 2026. After the FM25 drama earlier this year, you’ve all been asking: “Is FM26 on track? And what’s it actually going to bring to the table?” We’ve been tracking everything, leaks, community chatter, studio moves&#8230; and it’s time to give you a no-nonsense update. What Happened With FM25? Let’s not sugarcoat it: FM25 got canned. Sports Interactive officially scrapped the game in February, refunding pre-orders and admitting they just couldn’t get the quality right, especially with a new engine, revamped UI, and expanded features all trying to come together at once. They didn’t just delay it, they buried it and moved their entire focus to FM26. That alone tells you how serious they are about getting this next one right. FM26 Is Real and Well Underway Everything we’ve seen since points to FM26 being deep in development. There was confirmation from SEGA that FM26 is targeting a “Fall 2025” release window. Internally, the team’s been hiring QA testers for months, working out of Sofia, with test cycles extending into next year. That tells us they’re already deep in either alpha or early beta. And let’s not forget: FM24 had over 17 million players. The pressure is on to deliver a game worthy of that momentum and SI knows it. The Silence Is Loud but It’s Strategic One thing that’s bugged the community is the total lack of communication from SI so far this year. No sneak peeks, no roadmap, nothing. That’s rare. But when you think about what happened with FM25, it makes sense. They’re playing this one close to the chest until everything is locked down. From our perspective, that’s a smart move. They’ve burned goodwill with delays and half-teases before. This time, I’d bet they’re planning a full-blown reveal closer to launch, probably September. When Will It Drop? Let’s talk timing. If you’ve followed FM for a while, you know the pattern. Releases typically land late October to early November. FM24 was a bit of an outlier with that early December launch, but that felt like a one-off. With FM26, here’s how the timeline likely shakes out: Reveal trailer and features: Early to mid-September Early access (for pre-orders): Last week of October Full release: First or second week of November There’s always a small chance it slides into December if polish is still needed, but I’d say that’s the exception, not the plan. Right now, November is looking like the sweet spot. Why FM26 Matters More Than Ever This isn’t just FM25 with a new coat of paint. FM26 is shaping up to be a full rebuild—what SI themselves have called a “generational overhaul.” They’re switching over to the Unity engine, which means a whole new level of visuals, smoother animations, and likely better optimization across platforms. We’re expecting a brand-new interface, with a card-based layout replacing the old inbox system. That’s designed to streamline how you absorb info and make decisions day-to-day. And yes, women’s football is finally set to be integrated properly. It was planned for FM25, and now it’s expected to land in FM26 with a full database of players and staff. Add to that broader platform support, possibly even on services like Netflix and Apple Arcade, and you’ve got a title aiming to hit players wherever they game. This is the biggest technical and design leap for the series in at least a decade. Final Thoughts So, where does that leave us? FM26 is real, it’s deep in development, and all signs point to a launch right around early November 2025. The silence from Sports Interactive might feel strange, but this time, it’s likely by design. They’re all in on making sure FM26 doesn’t just meet expectations, it resets them. If you’ve been hanging back waiting for something worth getting excited about, this might just be the one. We’ll keep tracking everything from here, feature reveals, release dates, and what early access looks like. Stay tuned. This could be the Football Manager we’ve been waiting years for. &#8212; Discuss the story with others from GM Games on Reddit&#8230;</p>
<p>The post <a href="https://gmgames.org/2025/08/01/fm26-what-we-know-so-far-and-when-its-likely-to-drop/">FM26: What We Know So Far and When It’s Likely to Drop</a> appeared first on <a href="https://gmgames.org">GM Games - Sports General Manager Video Games</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p class="p3">Alright folks, GM Games here with the latest on <span class="s1"><b>Football Manager 2026</b></span>. After the FM25 drama earlier this year, you’ve all been asking: “Is FM26 on track? And what’s it actually going to bring to the table?”</p>
<p class="p3">We’ve been tracking everything, leaks, community chatter, studio moves&#8230; and it’s time to give you a no-nonsense update.</p>
<h3><b>What Happened With FM25?</b></h3>
<p class="p3">Let’s not sugarcoat it: FM25 got canned. Sports Interactive officially scrapped the game in February, refunding pre-orders and admitting they just couldn’t get the quality right, especially with a new engine, revamped UI, and expanded features all trying to come together at once.</p>
<p class="p3">They didn’t just delay it, they buried it and moved their entire focus to FM26. That alone tells you how serious they are about getting this next one right.</p>
<h3><b>FM26 Is Real and Well Underway</b></h3>
<p class="p3">Everything we’ve seen since points to FM26 being deep in development. There was confirmation from SEGA that FM26 is targeting a “Fall 2025” release window. Internally, the team’s been hiring QA testers for months, working out of Sofia, with test cycles extending into next year. That tells us they’re already deep in either alpha or early beta.</p>
<p class="p3">And let’s not forget: FM24 had over 17 million players. The pressure is on to deliver a game worthy of that momentum and SI knows it.</p>
<h3><b>The Silence Is Loud but It’s Strategic</b></h3>
<p class="p3">One thing that’s bugged the community is the total lack of communication from SI so far this year. No sneak peeks, no roadmap, nothing. That’s rare. But when you think about what happened with FM25, it makes sense. They’re playing this one close to the chest until everything is locked down.</p>
<p class="p3">From our perspective, that’s a smart move. They’ve burned goodwill with delays and half-teases before. This time, I’d bet they’re planning a full-blown reveal closer to launch, probably September.</p>
<h3><b>When Will It Drop?</b></h3>
<p class="p3">Let’s talk timing. If you’ve followed FM for a while, you know the pattern. Releases typically land late October to early November. FM24 was a bit of an outlier with that early December launch, but that felt like a one-off.</p>
<p class="p3">With FM26, here’s how the timeline likely shakes out:</p>
<ul>
<li>
<p class="p1"><b>Reveal trailer and features:</b><span class="s1"> Early to mid-September</span></p>
</li>
<li>
<p class="p1"><b>Early access (for pre-orders):</b><span class="s1"> Last week of October</span></p>
</li>
<li>
<p class="p1"><span class="s1"><b>Full release:</b></span> First or second week of November</p>
</li>
</ul>
<p class="p3">There’s always a small chance it slides into December if polish is still needed, but I’d say that’s the exception, not the plan. Right now, November is looking like the sweet spot.</p>
<h3><b>Why FM26 Matters More Than Ever</b></h3>
<p class="p3">This isn’t just FM25 with a new coat of paint. FM26 is shaping up to be a full rebuild—what SI themselves have called a “generational overhaul.”</p>
<p class="p3">They’re switching over to the Unity engine, which means a whole new level of visuals, smoother animations, and likely better optimization across platforms. We’re expecting a brand-new interface, with a card-based layout replacing the old inbox system. That’s designed to streamline how you absorb info and make decisions day-to-day.</p>
<p class="p3">And yes, women’s football is finally set to be integrated properly. It was planned for FM25, and now it’s expected to land in FM26 with a full database of players and staff. Add to that broader platform support, possibly even on services like Netflix and Apple Arcade, and you’ve got a title aiming to hit players wherever they game.</p>
<p class="p3">This is the biggest technical and design leap for the series in at least a decade.</p>
<h3><b>Final Thoughts</b></h3>
<p class="p3">So, where does that leave us?</p>
<p class="p3">FM26 is real, it’s deep in development, and all signs point to a launch right around early November 2025. The silence from Sports Interactive might feel strange, but this time, it’s likely by design. They’re all in on making sure FM26 doesn’t just meet expectations, it resets them.</p>
<p class="p3">If you’ve been hanging back waiting for something worth getting excited about, this might just be the one.</p>
<p class="p3">We’ll keep tracking everything from here, feature reveals, release dates, and what early access looks like. Stay tuned. This could be the Football Manager we’ve been waiting years for.</p>
<p>&#8212;</p>
<p>Discuss the story with others from GM Games on Reddit&#8230;</p>
<p><center><br />
<div class="ose-reddit ose-uid-2ebeb5a6acb299ea5d2b04874de80594 ose-embedpress-responsive" style="width:600px; height:300px; max-height:300px; max-width:100%; display:inline-block;" data-embed-type="Reddit"><blockquote class="reddit-embed-bq" style="height:500px" ><a href="https://www.reddit.com/r/gmgames/comments/1memous/fm26_what_we_know_so_far_and_when_its_likely_to/">FM26: What We Know So Far and When It’s Likely to Drop</a><br> by<a href="https://www.reddit.com/user/cv81/">u/cv81</a> in<a href="https://www.reddit.com/r/gmgames/">gmgames</a></blockquote><script async src="https://embed.reddit.com/widgets.js" charset="UTF-8"></script></div>
<p></center></p>
<p>The post <a href="https://gmgames.org/2025/08/01/fm26-what-we-know-so-far-and-when-its-likely-to-drop/">FM26: What We Know So Far and When It’s Likely to Drop</a> appeared first on <a href="https://gmgames.org">GM Games - Sports General Manager Video Games</a>.</p>
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		<title>Football Manager 25 Officially Canceled as Sports Interactive Shifts Focus to FM26</title>
		<link>https://gmgames.org/2025/02/08/football-manager-25-officially-canceled-as-sports-interactive-shifts-focus-to-fm26/</link>
		
		<dc:creator><![CDATA[GM Games News]]></dc:creator>
		<pubDate>Sun, 09 Feb 2025 04:51:25 +0000</pubDate>
				<category><![CDATA[Football Manager FM25 2025]]></category>
		<category><![CDATA[FM]]></category>
		<category><![CDATA[Mac News]]></category>
		<category><![CDATA[PC Games News]]></category>
		<category><![CDATA[SI Games]]></category>
		<category><![CDATA[Soccer]]></category>
		<guid isPermaLink="false">https://gmgames.org/?p=19142</guid>

					<description><![CDATA[<p>Football Manager 25 Officially Canceled as Sports Interactive Shifts Focus to FM26 Sports Interactive has announced that Football Manager 25 (FM25) will no longer be released, with the studio now shifting its focus to Football Manager 26 (FM26). The decision follows an internal review of the game&#8217;s development, which led to the conclusion that the product did not meet the expected quality standards. Development Challenges and Transition to FM26 FM25 was initially planned for a March 2025 release after being delayed from its original November 2024 window. However, the studio faced challenges in transitioning to the Unity engine while simultaneously integrating women’s football for the first time in the series. Despite progress in these areas, the team determined that the overall player experience and interface did not meet internal benchmarks. Studio Director Miles Jacobson addressed the situation, stating, &#8220;We could have pressed on, released FM25 in its current state, and fixed things down the line—but that’s not the right thing to do.&#8221; He emphasized the importance of maintaining quality and not compromising on the player experience. Jacobson also noted, &#8220;We were unwilling to go beyond a March release as it would be too late in the football season to expect players to then buy another game later in the year.&#8221; This consideration played a role in the decision to cancel FM25 and focus on FM26. With FM25 no longer moving forward, there will also be no 2024/25 season update for Football Manager 2024. Instead, Sports Interactive is directing its resources toward FM26, which is now set to launch in November 2025. The additional development time is expected to allow for further refinement of the game’s new features and engine transition. Jacobson reassured fans, stating, &#8220;Through the cancellation, every effort is now focused on ensuring that our next release achieves our goal and hits the quality level we all expect.&#8221; Refunds for Pre-Orders Players who had pre-ordered FM25 will receive automatic refunds. Jacobson expressed gratitude to the community, saying, &#8220;For the large numbers of you who pre-ordered FM25, we thank you enormously for your trust and support—we’re very sorry to have let you down.&#8221; He encouraged players to refer to the official FAQs for information on obtaining refunds. More updates on FM26 are expected as development progresses. In the meantime, FM24 remains the latest available version in the series. Fans can continue to follow official channels for further announcements regarding Football Manager’s future. &#8212; Discuss the story with others from gm games on Reddit&#8230;</p>
<p>The post <a href="https://gmgames.org/2025/02/08/football-manager-25-officially-canceled-as-sports-interactive-shifts-focus-to-fm26/">Football Manager 25 Officially Canceled as Sports Interactive Shifts Focus to FM26</a> appeared first on <a href="https://gmgames.org">GM Games - Sports General Manager Video Games</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p data-pm-slice="1 1 []"><strong>Football Manager 25 Officially Canceled as Sports Interactive Shifts Focus to FM26</strong></p>
<p>Sports Interactive has announced that Football Manager 25 (FM25) will no longer be released, with the studio now shifting its focus to Football Manager 26 (FM26). The decision follows an internal review of the game&#8217;s development, which led to the conclusion that the product did not meet the expected quality standards.</p>
<h3>Development Challenges and Transition to FM26</h3>
<p>FM25 was initially planned for a March 2025 release after being delayed from its original November 2024 window. However, the studio faced challenges in transitioning to the Unity engine while simultaneously integrating women’s football for the first time in the series. Despite progress in these areas, the team determined that the overall player experience and interface did not meet internal benchmarks.</p>
<p>Studio Director Miles Jacobson addressed the situation, stating,</p>
<blockquote><p>&#8220;We could have pressed on, released FM25 in its current state, and fixed things down the line—but that’s not the right thing to do.&#8221;</p></blockquote>
<p>He emphasized the importance of maintaining quality and not compromising on the player experience.</p>
<p>Jacobson also noted, &#8220;We were unwilling to go beyond a March release as it would be too late in the football season to expect players to then buy another game later in the year.&#8221; This consideration played a role in the decision to cancel FM25 and focus on FM26.</p>
<p>With FM25 no longer moving forward, there will also be no 2024/25 season update for Football Manager 2024. Instead, Sports Interactive is directing its resources toward FM26, which is now set to launch in November 2025. The additional development time is expected to allow for further refinement of the game’s new features and engine transition. Jacobson reassured fans, stating, &#8220;Through the cancellation, every effort is now focused on ensuring that our next release achieves our goal and hits the quality level we all expect.&#8221;</p>
<h3>Refunds for Pre-Orders</h3>
<p>Players who had pre-ordered FM25 will receive automatic refunds. Jacobson expressed gratitude to the community, saying, &#8220;For the large numbers of you who pre-ordered FM25, we thank you enormously for your trust and support—we’re very sorry to have let you down.&#8221; He encouraged players to refer to the official FAQs for information on obtaining refunds.</p>
<p>More updates on FM26 are expected as development progresses. In the meantime, FM24 remains the latest available version in the series. Fans can continue to follow official channels for further announcements regarding Football Manager’s future.</p>
<p>&#8212;</p>
<p>Discuss the story with others from gm games on Reddit&#8230;</p>
<p><center><br />
<div class="ose-reddit ose-uid-37aa1b1404ddd127366b38eb26a1aed3 ose-embedpress-responsive" style="width:600px; height:300px; max-height:300px; max-width:100%; display:inline-block;" data-embed-type="Reddit"><blockquote class="reddit-embed-bq" style="height:500px" ><a href="https://www.reddit.com/r/gmgames/comments/1il723i/football_manager_25_officially_canceled_as_sports/">Football Manager 25 Officially Canceled as Sports Interactive Shifts Focus to FM26</a><br> by<a href="https://www.reddit.com/user/cv81/">u/cv81</a> in<a href="https://www.reddit.com/r/gmgames/">gmgames</a></blockquote><script async src="https://embed.reddit.com/widgets.js" charset="UTF-8"></script></div>
<p></center></p>
<p>The post <a href="https://gmgames.org/2025/02/08/football-manager-25-officially-canceled-as-sports-interactive-shifts-focus-to-fm26/">Football Manager 25 Officially Canceled as Sports Interactive Shifts Focus to FM26</a> appeared first on <a href="https://gmgames.org">GM Games - Sports General Manager Video Games</a>.</p>
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		<title>Football Manager Becomes the Official Video Game of the Premier League</title>
		<link>https://gmgames.org/2024/06/13/football-manager-becomes-the-official-video-game-of-the-premier-league/</link>
		
		<dc:creator><![CDATA[GM Games News]]></dc:creator>
		<pubDate>Thu, 13 Jun 2024 23:35:49 +0000</pubDate>
				<category><![CDATA[Football Manager FM25 2025]]></category>
		<category><![CDATA[FM]]></category>
		<category><![CDATA[Football Manager]]></category>
		<category><![CDATA[Mac News]]></category>
		<category><![CDATA[MLS]]></category>
		<category><![CDATA[PC Games News]]></category>
		<category><![CDATA[SI Games]]></category>
		<category><![CDATA[Soccer]]></category>
		<guid isPermaLink="false">https://gmgames.org/?p=18447</guid>

					<description><![CDATA[<p>Exciting news for football management enthusiasts! Football Manager, the leading football management simulation for over two decades, has officially become the Premier League&#8217;s official football management video game. Here&#8217;s everything you need to know about this groundbreaking partnership. What Does the Official Partnership Mean for Football Manager? Football Manager (FM) will now feature officially licensed logos, kits, and player photos of all 20 Premier League clubs. This means future editions of the game will provide an even more authentic and immersive experience for fans managing their favorite teams. How Extensive Is Football Manager&#8217;s Database? FM is powered by an unmatched database of more than 800,000 players and staff. This extensive database ensures that the game world is as realistic and detailed as possible, drawing inspiration from professionals within the football industry. What Clubs Can You Manage in Football Manager? Whether you&#8217;re a fan of Liverpool, Arsenal, Crystal Palace, or Ipswich Town, you can manage any of the 20 Premier League clubs in Football Manager. The game&#8217;s authenticity and depth allow players to create their own iconic Premier League moments. Is Football Manager Just a Game? Football Manager is much more than just a game. It has become a cultural catalyst within the football world. Professional clubs globally use FM&#8217;s database for recruitment strategies, and the game&#8217;s early adoption of data analytics is now integral to modern football discourse and fan culture. How Has Football Manager Influenced Football Fans? Over the past two decades, Football Manager has inspired millions of football fans to live out their footballing dreams. This influence extends beyond the game itself, inspiring books, stand-up comedy shows, and even a feature-length documentary. Football Manager Official Video Game of Premier League: FM features all Premier League clubs with official licenses, enhancing the game&#8217;s authenticity. Premier League Logos, Kits, and Player Photos in FM: Fans manage their favorite Premier League teams with true-to-life visuals and details. 800,000 Players and Staff Database: FM&#8217;s extensive database provides an unmatched immersive experience. Manage Premier League Clubs in Football Manager: From Liverpool to Ipswich Town, the game offers a genuine Premier League management experience. Cultural Impact of Football Manager: FM&#8217;s influence extends into professional football, fan culture, and beyond, demonstrating its role as more than just a game. With this exciting partnership, Football Manager solidifies its position as the ultimate football management simulation, bringing fans closer to the Premier League action than ever before. Join the conversation about the partnership on Reddit..</p>
<p>The post <a href="https://gmgames.org/2024/06/13/football-manager-becomes-the-official-video-game-of-the-premier-league/">Football Manager Becomes the Official Video Game of the Premier League</a> appeared first on <a href="https://gmgames.org">GM Games - Sports General Manager Video Games</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div class="w-full text-token-text-primary" dir="auto" data-testid="conversation-turn-4" data-scroll-anchor="false">
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<div class="absolute bottom-0 right-full top-0 -mr-3.5 hidden pr-5 pt-1 group-hover/conversation-turn:block">Exciting news for football management enthusiasts! Football Manager, the leading football management simulation for over two decades, has officially become the Premier League&#8217;s official football management video game. Here&#8217;s everything you need to know about this groundbreaking partnership.</div>
<div></div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
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<h3>What Does the Official Partnership Mean for Football Manager?</h3>
<p>Football Manager (FM) will now feature officially licensed logos, kits, and player photos of all 20 Premier League clubs. This means future editions of the game will provide an even more authentic and immersive experience for fans managing their favorite teams.</p>
<h3>How Extensive Is Football Manager&#8217;s Database?</h3>
<p>FM is powered by an unmatched database of more than 800,000 players and staff. This extensive database ensures that the game world is as realistic and detailed as possible, drawing inspiration from professionals within the football industry.</p>
<h3>What Clubs Can You Manage in Football Manager?</h3>
<p>Whether you&#8217;re a fan of Liverpool, Arsenal, Crystal Palace, or Ipswich Town, you can manage any of the 20 Premier League clubs in Football Manager. The game&#8217;s authenticity and depth allow players to create their own iconic Premier League moments.</p>
<h3>Is Football Manager Just a Game?</h3>
<p>Football Manager is much more than just a game. It has become a cultural catalyst within the football world. Professional clubs globally use FM&#8217;s database for recruitment strategies, and the game&#8217;s early adoption of data analytics is now integral to modern football discourse and fan culture.</p>
<h3>How Has Football Manager Influenced Football Fans?</h3>
<p>Over the past two decades, Football Manager has inspired millions of football fans to live out their footballing dreams. This influence extends beyond the game itself, inspiring books, stand-up comedy shows, and even a feature-length documentary.</p>
<ul>
<li><strong>Football Manager Official Video Game of Premier League</strong>: FM features all Premier League clubs with official licenses, enhancing the game&#8217;s authenticity.</li>
<li><strong>Premier League Logos, Kits, and Player Photos in FM</strong>: Fans manage their favorite Premier League teams with true-to-life visuals and details.</li>
<li><strong>800,000 Players and Staff Database</strong>: FM&#8217;s extensive database provides an unmatched immersive experience.</li>
<li><strong>Manage Premier League Clubs in Football Manager</strong>: From Liverpool to Ipswich Town, the game offers a genuine Premier League management experience.</li>
<li><strong>Cultural Impact of Football Manager</strong>: FM&#8217;s influence extends into professional football, fan culture, and beyond, demonstrating its role as more than just a game.</li>
</ul>
<p>With this exciting partnership, Football Manager solidifies its position as the ultimate football management simulation, bringing fans closer to the Premier League action than ever before.</p>
</div>
<p>Join the conversation about the partnership on Reddit..</p>
<p><center><br />
<div class="ose-reddit ose-uid-de1eacdbe56a3e7189d33e1dc10347ad ose-embedpress-responsive" style="width:600px; height:300px; max-height:300px; max-width:100%; display:inline-block;" data-embed-type="Reddit"><blockquote class="reddit-embed-bq" style="height:500px" ><a href="https://www.reddit.com/r/gmgames/comments/1dfd53k/football_manager_becomes_the_official_video_game/">Football Manager Becomes the Official Video Game of the Premier League</a><br> by<a href="https://www.reddit.com/user/cv81/">u/cv81</a> in<a href="https://www.reddit.com/r/gmgames/">gmgames</a></blockquote><script async src="https://embed.reddit.com/widgets.js" charset="UTF-8"></script></div>
<p></center></div>
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<p>The post <a href="https://gmgames.org/2024/06/13/football-manager-becomes-the-official-video-game-of-the-premier-league/">Football Manager Becomes the Official Video Game of the Premier League</a> appeared first on <a href="https://gmgames.org">GM Games - Sports General Manager Video Games</a>.</p>
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		<title>Headline Features of Football Manager 2021 Mobile</title>
		<link>https://gmgames.org/2020/11/16/headline-features-of-football-manager-2021-mobile/</link>
		
		<dc:creator><![CDATA[GM Games News]]></dc:creator>
		<pubDate>Tue, 17 Nov 2020 00:29:43 +0000</pubDate>
				<category><![CDATA[Football Manager 2021 Mobile]]></category>
		<category><![CDATA[Android News]]></category>
		<category><![CDATA[Football Manager]]></category>
		<category><![CDATA[iPad News]]></category>
		<category><![CDATA[iPhone News]]></category>
		<category><![CDATA[Mac News]]></category>
		<category><![CDATA[MLS]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[SI Games]]></category>
		<category><![CDATA[Soccer]]></category>
		<guid isPermaLink="false">https://gmgames.org/?p=14179</guid>

					<description><![CDATA[<p>Football Manager 2021 Mobile will land on the iOS and Android stores on November 24th. To get you fully prepared for another successful season ahead, here are this year’s squad additions. YOUR WORLD JUST GOT BIGGER There are three brand-new nations for you to test your managerial prowess as we welcome Argentina, Mexico and Canada to the Football Manager Mobile series. This means there are new divisions to dominate and a fresh pool of players to scout – unearth the gems hiding in those parts of the world. TOTALLY REVAMPED TACTICS Tactics in FM21 Mobile have been finely tuned so you can get the very best out of your squad. Managers now have more tools to play with including a host of renewed tactical templates as well as brand-new player roles. Simply select a tactical style from pre-sets so you can Gegenpress, Tiki-Taka or Route One your way to glory. Within that tactics, you can now deploy Roaming Playmakers and Inverted Wingers in your team to give you new ways to piece together your tactical masterplan. This revamp also considers set-pieces, which have been re-defined for the FM21 season. Not only can you assign a list of set-piece takers, but you can now dictate player instructions for both defending and attacking dead-ball scenarios. Get your centre-backs and target men in prime positions to meet the ball in dangerous areas at both ends of the pitch or organise intricate short-corner routines to surprise your opponents. BRAND NEW PLAYER DYNAMICS Squad hierarchy and player social groups give you, the manager, the full picture of your team. Understanding squad dynamics is crucial when controlling player morale and building success as a squad. Learn how your players operate and communicate together to create an atmosphere everyone can develop in. This new feature is bolstered by the addition of Club Captains. Now you can assign a captain and vice-captain when you walk into the training ground doors on day one. In FM21 Mobile, like in other iterations of FM, the captain’s role is crucial in maintaining a relationship between you and your players. Get the skipper on your side and the dressing room will be a happier place but upset your captain and your team&#8217;s morale may suffer. You cannot afford to get things wrong with the team&#8217;s leader. NEW AND IMPROVED INTERACTION You now have far more interaction options, including both conversation topics and answers. You’ll be able to speak to players and the media on a whole host of different subjects, giving you the detail you need to control every moment and make decisions in your club’s best interest. On the other end of these conversations, most commonly, will be players as FM21 has revamped their role in interactions. Players now give far more feedback to the events they experience and will be more vocal – as they are in real life – in reaction to things they admire or are unhappy about. FEEDER CLUBS Existing affiliate links between elite clubs and feeder clubs now allow those managers to send and receive young players on loan to help aid their development while winning valuable points for the feeder team. FM21 Mobile also allows you to create new affiliate links with feeder clubs so you can build your network in order to secure valuable deals. ENHANCED NEWS AND MEDIA News items and media articles are now much more reactive and responsive to you and your club’s movements. You’ll have the ability to comment on what you see too which can come in handy when you have to defend your player’s poor performances and publicly back your squad. FM21 Mobile blurs the lines slightly between the match action and the media reaction. CUSTOMISE PRE-SEASON FM21 Mobile gives you the ability to arrange your own friendlies. This new level of customisation allows you to test your squad against the very best and work on pre-season sharpness. And that’s it, another exciting season of FM21 Mobile awaits with new features that bring you ever closer to the football world you’re creating. Join the conversation about it with the GM Games community&#8230;</p>
<p>The post <a href="https://gmgames.org/2020/11/16/headline-features-of-football-manager-2021-mobile/">Headline Features of Football Manager 2021 Mobile</a> appeared first on <a href="https://gmgames.org">GM Games - Sports General Manager Video Games</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div class="css-1oteowz">
<p><strong>Football Manager 2021 Mobile will land on the iOS and Android stores on November 24th. </strong></p>
<p>To get you fully prepared for another successful season ahead, here are this year’s squad additions.</p>
<p style="text-align: center;"><strong style="font-size: 22px; text-align: center;">YOUR WORLD JUST GOT BIGGER</strong></p>
</div>
<p>There are three brand-new nations for you to test your managerial prowess as we welcome Argentina, Mexico and Canada to the Football Manager Mobile series.</p>
<p><a href="https://gmgames.org/wp-content/uploads/fmmobile21-screen2.jpg" data-rel="prettyPhoto[image-14179]"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-14099" src="https://gmgames.org/wp-content/uploads/fmmobile21-screen2.jpg" alt="" width="800" height="450" srcset="https://gmgames.org/wp-content/uploads/fmmobile21-screen2.jpg 2048w, https://gmgames.org/wp-content/uploads/fmmobile21-screen2-600x338.jpg 600w, https://gmgames.org/wp-content/uploads/fmmobile21-screen2-300x169.jpg 300w, https://gmgames.org/wp-content/uploads/fmmobile21-screen2-768x432.jpg 768w, https://gmgames.org/wp-content/uploads/fmmobile21-screen2-1536x864.jpg 1536w" sizes="(max-width: 480px) 90vw, (max-width: 1024px) 45vw, 360px" /></a></p>
<p>This means there are new divisions to dominate and a fresh pool of players to scout – unearth the gems hiding in those parts of the world.</p>
<h3 style="text-align: center;"><a href="https://gmgames.org/wp-content/uploads/fmmobile21-canada.jpg" data-rel="prettyPhoto[image-14179]"><img decoding="async" class="aligncenter wp-image-14181" src="https://gmgames.org/wp-content/uploads/fmmobile21-canada.jpg" alt="" width="800" height="450" srcset="https://gmgames.org/wp-content/uploads/fmmobile21-canada.jpg 2048w, https://gmgames.org/wp-content/uploads/fmmobile21-canada-600x338.jpg 600w, https://gmgames.org/wp-content/uploads/fmmobile21-canada-300x169.jpg 300w, https://gmgames.org/wp-content/uploads/fmmobile21-canada-768x432.jpg 768w, https://gmgames.org/wp-content/uploads/fmmobile21-canada-1536x864.jpg 1536w" sizes="(max-width: 480px) 90vw, (max-width: 1024px) 45vw, 360px" /></a><br />
<strong>TOTALLY REVAMPED TACTICS</strong></h3>
<p>Tactics in FM21 Mobile have been finely tuned so you can get the very best out of your squad. Managers now have more tools to play with including a host of renewed tactical templates as well as brand-new player roles. Simply select a tactical style from pre-sets so you can Gegenpress, Tiki-Taka or Route One your way to glory.</p>
<p>Within that tactics, you can now deploy Roaming Playmakers and Inverted Wingers in your team to give you new ways to piece together your tactical masterplan.</p>
<p><a href="https://gmgames.org/wp-content/uploads/fmmobile21-tactics.jpg" data-rel="prettyPhoto[image-14179]"><img decoding="async" class="aligncenter wp-image-14186" src="https://gmgames.org/wp-content/uploads/fmmobile21-tactics.jpg" alt="" width="800" height="450" srcset="https://gmgames.org/wp-content/uploads/fmmobile21-tactics.jpg 2048w, https://gmgames.org/wp-content/uploads/fmmobile21-tactics-600x338.jpg 600w, https://gmgames.org/wp-content/uploads/fmmobile21-tactics-300x169.jpg 300w, https://gmgames.org/wp-content/uploads/fmmobile21-tactics-768x432.jpg 768w, https://gmgames.org/wp-content/uploads/fmmobile21-tactics-1536x864.jpg 1536w" sizes="(max-width: 480px) 90vw, (max-width: 1024px) 45vw, 360px" /></a></p>
<p>This revamp also considers set-pieces, which have been re-defined for the FM21 season. Not only can you assign a list of set-piece takers, but you can now dictate player instructions for both defending and attacking dead-ball scenarios. Get your centre-backs and target men in prime positions to meet the ball in dangerous areas at both ends of the pitch or organise intricate short-corner routines to surprise your opponents.</p>
<h3 style="text-align: center;"><strong>BRAND NEW PLAYER DYNAMICS</strong></h3>
<p>Squad hierarchy and player social groups give you, the manager, the full picture of your team. Understanding squad dynamics is crucial when controlling player morale and building success as a squad. Learn how your players operate and communicate together to create an atmosphere everyone can develop in.</p>
<p><a href="https://gmgames.org/wp-content/uploads/fmmobile21-dynamics.jpg" data-rel="prettyPhoto[image-14179]"><img decoding="async" class="aligncenter wp-image-14183" src="https://gmgames.org/wp-content/uploads/fmmobile21-dynamics.jpg" alt="" width="800" height="450" srcset="https://gmgames.org/wp-content/uploads/fmmobile21-dynamics.jpg 2048w, https://gmgames.org/wp-content/uploads/fmmobile21-dynamics-600x338.jpg 600w, https://gmgames.org/wp-content/uploads/fmmobile21-dynamics-300x169.jpg 300w, https://gmgames.org/wp-content/uploads/fmmobile21-dynamics-768x432.jpg 768w, https://gmgames.org/wp-content/uploads/fmmobile21-dynamics-1536x864.jpg 1536w" sizes="(max-width: 480px) 90vw, (max-width: 1024px) 45vw, 360px" /></a></p>
<p>This new feature is bolstered by the addition of Club Captains. Now you can assign a captain and vice-captain when you walk into the training ground doors on day one. In FM21 Mobile, like in other iterations of FM, the captain’s role is crucial in maintaining a relationship between you and your players. Get the skipper on your side and the dressing room will be a happier place but upset your captain and your team&#8217;s morale may suffer. You cannot afford to get things wrong with the team&#8217;s leader.</p>
<p><a href="https://gmgames.org/wp-content/uploads/fmmobile21-captain.jpg" data-rel="prettyPhoto[image-14179]"><img decoding="async" class="aligncenter wp-image-14182" src="https://gmgames.org/wp-content/uploads/fmmobile21-captain.jpg" alt="" width="800" height="450" srcset="https://gmgames.org/wp-content/uploads/fmmobile21-captain.jpg 2048w, https://gmgames.org/wp-content/uploads/fmmobile21-captain-600x338.jpg 600w, https://gmgames.org/wp-content/uploads/fmmobile21-captain-300x169.jpg 300w, https://gmgames.org/wp-content/uploads/fmmobile21-captain-768x432.jpg 768w, https://gmgames.org/wp-content/uploads/fmmobile21-captain-1536x864.jpg 1536w" sizes="(max-width: 480px) 90vw, (max-width: 1024px) 45vw, 360px" /></a></p>
<h3 style="text-align: center;"><strong>NEW AND IMPROVED INTERACTION</strong></h3>
<p>You now have far more interaction options, including both conversation topics and answers. You’ll be able to speak to players and the media on a whole host of different subjects, giving you the detail you need to control every moment and make decisions in your club’s best interest.</p>
<p><a href="https://gmgames.org/wp-content/uploads/fmmobile21-interactions.jpg" data-rel="prettyPhoto[image-14179]"><img decoding="async" class="aligncenter wp-image-14184" src="https://gmgames.org/wp-content/uploads/fmmobile21-interactions.jpg" alt="" width="800" height="450" srcset="https://gmgames.org/wp-content/uploads/fmmobile21-interactions.jpg 2048w, https://gmgames.org/wp-content/uploads/fmmobile21-interactions-600x338.jpg 600w, https://gmgames.org/wp-content/uploads/fmmobile21-interactions-300x169.jpg 300w, https://gmgames.org/wp-content/uploads/fmmobile21-interactions-768x432.jpg 768w, https://gmgames.org/wp-content/uploads/fmmobile21-interactions-1536x864.jpg 1536w" sizes="(max-width: 480px) 90vw, (max-width: 1024px) 45vw, 360px" /></a></p>
<p>On the other end of these conversations, most commonly, will be players as FM21 has revamped their role in interactions. Players now give far more feedback to the events they experience and will be more vocal – as they are in real life – in reaction to things they admire or are unhappy about.</p>
<h3 style="text-align: center;"><strong>FEEDER CLUBS</strong></h3>
<p>Existing affiliate links between elite clubs and feeder clubs now allow those managers to send and receive young players on loan to help aid their development while winning valuable points for the feeder team. FM21 Mobile also allows you to create new affiliate links with feeder clubs so you can build your network in order to secure valuable deals.</p>
<h3 style="text-align: center;"><strong>ENHANCED NEWS AND MEDIA</strong></h3>
<p>News items and media articles are now much more reactive and responsive to you and your club’s movements. You’ll have the ability to comment on what you see too which can come in handy when you have to defend your player’s poor performances and publicly back your squad. FM21 Mobile blurs the lines slightly between the match action and the media reaction.</p>
<h3 style="text-align: center;"><strong>CUSTOMISE PRE-SEASON</strong></h3>
<p>FM21 Mobile gives you the ability to arrange your own friendlies. This new level of customisation allows you to test your squad against the very best and work on pre-season sharpness.</p>
<p><a href="https://gmgames.org/wp-content/uploads/fmmobile21-preseason.jpg" data-rel="prettyPhoto[image-14179]"><img decoding="async" class="aligncenter wp-image-14185" src="https://gmgames.org/wp-content/uploads/fmmobile21-preseason.jpg" alt="" width="800" height="450" srcset="https://gmgames.org/wp-content/uploads/fmmobile21-preseason.jpg 2048w, https://gmgames.org/wp-content/uploads/fmmobile21-preseason-600x338.jpg 600w, https://gmgames.org/wp-content/uploads/fmmobile21-preseason-300x169.jpg 300w, https://gmgames.org/wp-content/uploads/fmmobile21-preseason-768x432.jpg 768w, https://gmgames.org/wp-content/uploads/fmmobile21-preseason-1536x864.jpg 1536w" sizes="(max-width: 480px) 90vw, (max-width: 1024px) 45vw, 360px" /></a></p>
<p>And that’s it, another exciting season of FM21 Mobile awaits with new features that bring you ever closer to the football world you’re creating.</p>
<p>Join the conversation about it with the GM Games community&#8230;</p>
<div class="ose-reddit ose-uid-e750fd3031629505484cfa4e87c77da1 ose-embedpress-responsive" style="width:600px; height:300px; max-height:300px; max-width:100%; display:inline-block;" data-embed-type="Reddit"><blockquote class="reddit-embed-bq" style="height:500px" ><a href="https://www.reddit.com/r/gmgames/comments/jvixm8/headline_features_of_football_manager_2021_mobile/">Headline Features of Football Manager 2021 Mobile</a><br> by<a href="https://www.reddit.com/user/cv81/">u/cv81</a> in<a href="https://www.reddit.com/r/gmgames/">gmgames</a></blockquote><script async src="https://embed.reddit.com/widgets.js" charset="UTF-8"></script></div>
<p>The post <a href="https://gmgames.org/2020/11/16/headline-features-of-football-manager-2021-mobile/">Headline Features of Football Manager 2021 Mobile</a> appeared first on <a href="https://gmgames.org">GM Games - Sports General Manager Video Games</a>.</p>
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		<title>Football Manager 2021 Beta Available Now</title>
		<link>https://gmgames.org/2020/11/11/football-manager-2021-beta-available-now/</link>
		
		<dc:creator><![CDATA[GM Games News]]></dc:creator>
		<pubDate>Wed, 11 Nov 2020 23:55:27 +0000</pubDate>
				<category><![CDATA[Football Manager FM21 2021]]></category>
		<category><![CDATA[Football Manager]]></category>
		<category><![CDATA[Mac News]]></category>
		<category><![CDATA[MLS]]></category>
		<category><![CDATA[PC Games News]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[SI Games]]></category>
		<category><![CDATA[Soccer]]></category>
		<guid isPermaLink="false">https://gmgames.org/?p=14171</guid>

					<description><![CDATA[<p>Football Manager 2021 Beta is now live and ready for installation on the Epic Games Store and Steam. If you have bought FM21 from a SEGA-approved digital retailer, you’ll be delighted to know that the game is now fully playable* and includes the online modes Create-A-Club and Online Career Mode with cross-compatibility between Epic and Steam. As always, any progress made in Career Mode can be carried forward when your game updates on full release on Tuesday 24th November. WHAT TO EXPECT FROM FM21 We’re sure that most of you know the drill by now, but this is a Beta and not the full game, so you may encounter some bugs and glitches which our developers will be working tirelessly to fix before full release. Feedback is essential to us, so if you do find any issues, please use the Report Bug button on the sidebar in the game. Alternatively, you can log them on their community forums. HOW TO INSTALL PURCHASES FROM EPIC Quit and restart the Epic Games Launcher and you’ll see that Football Manager 2021 is available to install. PURCHASES FROM STEAM Simply quit and restart Steam and you’ll see that Football Manager 2021 is available to install. PURCHASES FROM ANY OTHER PARTICIPATING DIGITAL RETAILER Your retailer should have sent you a confirmation email with a code, or a link to redeem your code which can be activated on Steam by following the instructions below: 1.    Launch the Steam client software and log into your Steam account or create a new, free account 2.    Click the Games Menu 3.    Choose Activate a Product on Steam 4.    Follow the on-screen instructions to complete the activation process *Fantasy Draft, The Store, Steam Workshop and both the Pre and In-Game Editor are not available in the Beta. Discuss this story with the GM Games community&#8230;</p>
<p>The post <a href="https://gmgames.org/2020/11/11/football-manager-2021-beta-available-now/">Football Manager 2021 Beta Available Now</a> appeared first on <a href="https://gmgames.org">GM Games - Sports General Manager Video Games</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div class="css-1oteowz">

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</div>
<p><strong>Football Manager 2021 Beta is now live and ready for installation on the Epic Games Store and Steam.</strong></p>
<p>If you have bought FM21 from a SEGA-approved digital retailer, you’ll be delighted to know that the game is now fully playable* and includes the online modes Create-A-Club and Online Career Mode with cross-compatibility between Epic and Steam. As always, any progress made in Career Mode can be carried forward when your game updates on full release on Tuesday 24th November.</p>
</div>
<h3><strong>WHAT TO EXPECT FROM FM21</strong></h3>
<p>We’re sure that most of you know the drill by now, but this is a Beta and not the full game, so you may encounter some bugs and glitches which our developers will be working tirelessly to fix before full release. Feedback is essential to us, so if you do find any issues, please use the Report Bug button on the sidebar in the game. Alternatively, you can log them on their <a href="https://community.sigames.com/">community forums</a>.</p>
<h3><strong>HOW TO INSTALL</strong></h3>
<h4><strong>PURCHASES FROM EPIC</strong></h4>
<p>Quit and restart the Epic Games Launcher and you’ll see that Football Manager 2021 is available to install.</p>
<h4><strong>PURCHASES FROM STEAM</strong></h4>
<p>Simply quit and restart Steam and you’ll see that Football Manager 2021 is available to install.</p>
<h4><strong>PURCHASES FROM ANY OTHER PARTICIPATING DIGITAL RETAILER</strong></h4>
<p>Your retailer should have sent you a confirmation email with a code, or a link to redeem your code which can be activated on Steam by following the instructions below:</p>
<p>1.    Launch the Steam client software and log into your Steam account or create a new, free account<br />
2.    Click the Games Menu<br />
3.    Choose Activate a Product on Steam<br />
4.    Follow the on-screen instructions to complete the activation process</p>
<p><em>*Fantasy Draft, The Store, Steam Workshop and both the Pre and In-Game Editor are not available in the Beta.</em></p>
<p>Discuss this story with the GM Games community&#8230;</p>
<div class="ose-reddit ose-uid-b21efa1f38ad27abd630b98b23814452 ose-embedpress-responsive" style="width:600px; height:300px; max-height:300px; max-width:100%; display:inline-block;" data-embed-type="Reddit"><blockquote class="reddit-embed-bq" style="height:500px" ><a href="https://www.reddit.com/r/gmgames/comments/jsjq5u/football_manager_2021_beta_available_now/">Football Manager 2021 Beta Available Now</a><br> by<a href="https://www.reddit.com/user/cv81/">u/cv81</a> in<a href="https://www.reddit.com/r/gmgames/">gmgames</a></blockquote><script async src="https://embed.reddit.com/widgets.js" charset="UTF-8"></script></div>
<p>The post <a href="https://gmgames.org/2020/11/11/football-manager-2021-beta-available-now/">Football Manager 2021 Beta Available Now</a> appeared first on <a href="https://gmgames.org">GM Games - Sports General Manager Video Games</a>.</p>
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		<title>Football Manager 2018 is out, here are the features.</title>
		<link>https://gmgames.org/2017/11/12/football-manager-2018-features/</link>
		
		<dc:creator><![CDATA[GM Games News]]></dc:creator>
		<pubDate>Mon, 13 Nov 2017 00:49:44 +0000</pubDate>
				<category><![CDATA[Football Manager FM18 2018]]></category>
		<category><![CDATA[FM]]></category>
		<category><![CDATA[Football Manager]]></category>
		<category><![CDATA[Linux News]]></category>
		<category><![CDATA[Mac News]]></category>
		<category><![CDATA[PC Games News]]></category>
		<category><![CDATA[SEGA]]></category>
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		<category><![CDATA[Soccer]]></category>
		<guid isPermaLink="false">http://gmgames.org/?p=8548</guid>

					<description><![CDATA[<p>Today sees the launch of the latest iteration of the world’s most revered sports management simulation as SEGA and Sports Interactive release Football Manager 2018 worldwide, digitally and in-stores. [This press release has been made courtesy of Sports Interactive] Football Manager 2018 brings with it over 1,000 new improvements and features, building on the success of last year’s game to make this the most in-depth Football Manager yet. New staff roles and enhanced scouting reports, improvements to match analysis, press conferences, new player personality traits and morale are just a few of the things to look out for, but the key new features and improvements this year are: All new Dynamics system– A harmonious squad produces better results on the pitch. By building partnerships amongst your players – both on and off the pitch – and maintaining a good dressing room atmosphere you’ll get the best performances out of your squad. Improved Matchday Experience– A brand new graphics engine produces the best lighting, stadiums and player models in the series’ history, alongside a sleeker match interface and modernised presentation that bring your fixtures to life. Real World Scouting System– A true-to-life representation of the techniques used by the world’s biggest clubs including more detailed data analysis that, combined with a wider range of scouting options, give you a better overview of any potential signing. Sports Science– The new Medical Centre gives you a more complete overview of your squad’s injury situation, with your medical team providing advice on feedback on individual players’ injury risks and how to avoid injuries occurring during training. Tactics Overhaul – A redesigned tactics screen puts analysis at its heart, giving you a clear view of whether your tactic is working. The new pre-match briefing allows you to be better prepared for your upcoming fixtures, while new player roles give you more ways to exploit your players’ abilities. Improved Fantasy Draft– Redesigned with a new interface that is perfect for streaming and with several new setup options that help tailor the Fantasy Draft experience to you, including a bigger squad budget and a Quick Start option. Football Intelligence– A realistic transfer market that reflects the inflated transfer fees and contract values, more clauses to help finalise that blockbuster deal and the more intelligent transfer and board AI that take into account more contextual information from the game world.</p>
<p>The post <a href="https://gmgames.org/2017/11/12/football-manager-2018-features/">Football Manager 2018 is out, here are the features.</a> appeared first on <a href="https://gmgames.org">GM Games - Sports General Manager Video Games</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Today sees the launch of the latest iteration of the world’s most revered sports management simulation as SEGA and Sports Interactive release <em>Football Manager 2018 </em>worldwide, digitally and in-stores.</p>
<p><em>[This press release has been made courtesy of Sports Interactive]</em></p>
<p>Football Manager 2018 brings with it over 1,000 new improvements and features, building on the success of last year’s game to make this the most in-depth Football Manager yet. New staff roles and enhanced scouting reports, improvements to match analysis, press conferences, new player personality traits and morale are just a few of the things to look out for, but the key new features and improvements this year are:</p>
<ul>
<li><strong>All new Dynamics system</strong>– A harmonious squad produces better results on the pitch. By building partnerships amongst your players – both on and off the pitch – and maintaining a good dressing room atmosphere you’ll get the best performances out of your squad.</li>
<li><strong>Improved Matchday Experience</strong>– A brand new graphics engine produces the best lighting, stadiums and player models in the series’ history, alongside a sleeker match interface and modernised presentation that bring your fixtures to life.</li>
<li><strong>Real World Scouting System</strong>– A true-to-life representation of the techniques used by the world’s biggest clubs including more detailed data analysis that, combined with a wider range of scouting options, give you a better overview of any potential signing.</li>
<li><strong>Sports Science</strong>– The new Medical Centre gives you a more complete overview of your squad’s injury situation, with your medical team providing advice on feedback on individual players’ injury risks and how to avoid injuries occurring during training.</li>
<li><strong>Tactics Overhaul </strong>– A redesigned tactics screen puts analysis at its heart, giving you a clear view of whether your tactic is working. The new pre-match briefing allows you to be better prepared for your upcoming fixtures, while new player roles give you more ways to exploit your players’ abilities.</li>
<li><strong>Improved Fantasy Draft</strong>– Redesigned with a new interface that is perfect for streaming and with several new setup options that help tailor the Fantasy Draft experience to you, including a bigger squad budget and a Quick Start option.</li>
<li><strong>Football Intelligence</strong>– A realistic transfer market that reflects the inflated transfer fees and contract values, more clauses to help finalise that blockbuster deal and the more intelligent transfer and board AI that take into account more contextual information from the game world.</li>
</ul>
<p>The post <a href="https://gmgames.org/2017/11/12/football-manager-2018-features/">Football Manager 2018 is out, here are the features.</a> appeared first on <a href="https://gmgames.org">GM Games - Sports General Manager Video Games</a>.</p>
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		<item>
		<title>The New Football Manager 2016 (FM16) Feature Set</title>
		<link>https://gmgames.org/2015/09/07/the-new-football-manager-2016-fm16-feature-set/</link>
		
		<dc:creator><![CDATA[GM Games News]]></dc:creator>
		<pubDate>Mon, 07 Sep 2015 15:42:25 +0000</pubDate>
				<category><![CDATA[Football Manager FM16 2016]]></category>
		<category><![CDATA[Android News]]></category>
		<category><![CDATA[FM]]></category>
		<category><![CDATA[Football Manager]]></category>
		<category><![CDATA[iPad News]]></category>
		<category><![CDATA[iPhone News]]></category>
		<category><![CDATA[Linux News]]></category>
		<category><![CDATA[Mac News]]></category>
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		<category><![CDATA[Soccer]]></category>
		<guid isPermaLink="false">http://gmgames.org/?p=5783</guid>

					<description><![CDATA[<p>Sports Interactive has made an announcement about the new versions of Football Manager. Details were released on September 7th, 2015 to most major game-outlets. The new full-screen version is set to be released on November 13th, 2015. Opportunities are available to pre-order through their website. Mobile and Touch screen versions are set to be released before Christmas 2015. Here are some of the new features coming soon, New Game Modes: Take on your mates with ‘Fantasy Draft’ mode – which gives you the chance to build your own dream team and compete in a mini league – or add your own custom-built team to any existing league you choose with the new ‘Create-A-Club’ option. Manager on Touch-Line: Get closer to the action than ever before with your own customisable character to bark out instructions and join the celebrations from the touchline. Improved Match Day Experience: More than 2,000 new animations make the Football Manager 2016 match engine the best ever. There’s also more control when planning set pieces and a new highlights package to keep you up-to-date with all the action from every league. Some of the other goodies that are coming out from the Sports Interactive twitter account. &#160; #FM16 Customise your own touchline manager character &#38; see them and other managers on the touchline pic.twitter.com/DKGINbgTPg — Football Manager (@FootballManager) September 7, 2015 #FM16 Go head-to-head with mates in Fantasy Draft mode pic.twitter.com/wA8ixiFqKz — Football Manager (@FootballManager) September 7, 2015 #FM16 EXTRAS: Upgrades to board requests, finances, press conferences &#38; more pic.twitter.com/cK0jjb6jlw — Football Manager (@FootballManager) September 7, 2015</p>
<p>The post <a href="https://gmgames.org/2015/09/07/the-new-football-manager-2016-fm16-feature-set/">The New Football Manager 2016 (FM16) Feature Set</a> appeared first on <a href="https://gmgames.org">GM Games - Sports General Manager Video Games</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Sports Interactive has made an announcement about the new versions of Football Manager. Details were released on September 7th, 2015 to most major game-outlets.</p>
<p>The new full-screen version is set to be released on November 13th, 2015. Opportunities are available to pre-order through their website. Mobile and Touch screen versions are set to be released before Christmas 2015.</p>
<p>Here are some of the new features coming soon,</p>
<ul>
<li><strong>New Game Modes: </strong>Take on your mates with ‘Fantasy Draft’ mode – which gives you the chance to build your own dream team and compete in a mini league – or add your own custom-built team to any existing league you choose with the new ‘Create-A-Club’ option.</li>
<li><strong>Manager on Touch-Line:</strong> Get closer to the action than ever before with your own customisable character to bark out instructions and join the celebrations from the touchline.</li>
<li><strong>Improved Match Day Experience:</strong> More than 2,000 new animations make the Football Manager 2016 match engine the best ever. There’s also more control when planning set pieces and a new highlights package to keep you up-to-date with all the action from every league.</li>
</ul>
<p>Some of the other goodies that are coming out from the Sports Interactive twitter account.</p>
<p>&nbsp;</p>
<blockquote class="twitter-tweet" lang="en">
<p dir="ltr" lang="en"><a href="https://twitter.com/hashtag/FM16?src=hash">#FM16</a> Customise your own touchline manager character &amp; see them and other managers on the touchline <a href="http://t.co/DKGINbgTPg">pic.twitter.com/DKGINbgTPg</a></p>
<p>— Football Manager (@FootballManager) <a href="https://twitter.com/FootballManager/status/640879722646237184">September 7, 2015</a></p></blockquote>
<p><script src="//platform.twitter.com/widgets.js" async="" charset="utf-8"></script></p>
<blockquote class="twitter-tweet" lang="en"><p><a href="https://twitter.com/hashtag/FM16?src=hash">#FM16</a> Go head-to-head with mates in Fantasy Draft mode <a href="http://t.co/wA8ixiFqKz">pic.twitter.com/wA8ixiFqKz</a> — Football Manager (@FootballManager) <a href="https://twitter.com/FootballManager/status/640881205886357504">September 7, 2015</a></p></blockquote>
<p><script src="//platform.twitter.com/widgets.js" async="" charset="utf-8"></script></p>
<blockquote class="twitter-tweet" lang="en">
<p dir="ltr" lang="en"><a href="https://twitter.com/hashtag/FM16?src=hash">#FM16</a> EXTRAS: Upgrades to board requests, finances, press conferences &amp; more <a href="http://t.co/cK0jjb6jlw">pic.twitter.com/cK0jjb6jlw</a></p>
<p>— Football Manager (@FootballManager) <a href="https://twitter.com/FootballManager/status/640884980973899776">September 7, 2015</a></p></blockquote>
<p><script src="//platform.twitter.com/widgets.js" async="" charset="utf-8"></script></p>
<p>The post <a href="https://gmgames.org/2015/09/07/the-new-football-manager-2016-fm16-feature-set/">The New Football Manager 2016 (FM16) Feature Set</a> appeared first on <a href="https://gmgames.org">GM Games - Sports General Manager Video Games</a>.</p>
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		<title>Review of Eastside Hockey Manager &#8211; Well worth the eight year wait</title>
		<link>https://gmgames.org/eastside-hockey-manager-ehm-version-1/review/</link>
		
		<dc:creator><![CDATA[archibalduk]]></dc:creator>
		<pubDate>Thu, 26 Mar 2015 14:00:08 +0000</pubDate>
				<category><![CDATA[EHM]]></category>
		<category><![CDATA[Hockey]]></category>
		<category><![CDATA[NHL]]></category>
		<category><![CDATA[PC Games News]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[SI Games]]></category>
		<guid isPermaLink="false">http://gmgames.org/eastside-hockey-manager-early-access-ehmea/review/</guid>

					<description><![CDATA[<p>More than eight years after the Eastside Hockey Manager series was put on indefinite hold, the undisputed king of ice hockey management is back. A lot has changed since EHM 2007 was released in September 2006; not least the rise of the likes of Steam and social media. These platforms make niche games cheaper to launch and easier to market. Indeed, Eastside Hockey Manager: Early Access (or EHM:EA for short) is being released exclusively on Steam and is likely to be heavily marketed using platforms such as Twitter and hockey forums such as The Blue Line and HFBoards. Against this background maybe, just maybe, the game will become a more viable project than it was before. This new iteration is being released as an Early Access game. The game will be continuously developed over the coming months with regular updates being pushed to users via Steam. To call it a beta version would be grossly unfair and inaccurate. The game is highly polished. It’s simply that the game will be developed whilst we play. The thinking behind this approach is to test the waters. If the game generates enough sales then it will return as an annual release. If not, then it won’t. * Please note that the screenshots attached to this review are of the game using a third party modified database, logos and player images available from an unofficial EHM fansite. The game ships with a fictional database and without any logos or player images. The Game Data In order to keep costs down, EHM:EA does not have any licences. Hence the two databases included contain fake name data. However, a key strength of EHM is the small but dedicated following it has enjoyed over the years. A small group of dedicated users have been keeping EHM 2007’s database up to date ever since the series was put on hiatus. Helpfully EHM:EA has the option to convert EHM 2007 databases into the EHM:EA format. The Blue Line has already taken advantage of this by today releasing an EHM:EA format database (known as TBL Rosters v7.3). The backwards compatibility doesn’t stop here; all EHM 2007 addons, except for skins, are compatible with EHM:EA. For the purposes of this review, I have installed the TBL Rosters v7.3 for EHM:EA along with various EHM 2007 facepacks and logopacks. Downloads from this Review: Updated Rosters &#124; Player Images &#124; Team Logos A major limitation with EHM 2007 was that various key aspects of the game were hardcoded, meaning that things such as certain league names could not be edited. Most hardcoded data has been removed from EHM:EA which means that modders are no longer restricted on what league and team names they can edit. Another major improvement is that the start date can be set for each database. This is great news for existing retro databases such as Nino’s 1974/75 database and CJ’s 1998/99 database. At present there are 11 leagues playable in game: • NHL, AHL and ECHL • Canadian OHL, QMJHL and WHL (including the Memorial Cup) • Finnish Liiga and Mestis • Russian KHL • Swedish SHL and Allsvenskan This represents a smaller number of playable leagues than EHM 2007, but there are plans to make more leagues playable during the Early Access period. The reason for this progressive approach is that it takes time to update the new league structures and rules. In addition to the above, you can take the reins of various senior and junior international teams and compete in a wide range of tournaments such as the Olympics and World Championships. Any international team is playable so long as the nation in question has a minimum number of players available in the database. &#160; &#160; User Interface EHM:EA has undergone an evolutionary facelift. The left-hand menu of old has been moved to the top, meaning that each game screen now uses the full width. The game is as easy to navigate as before and those used to the left-hand navigation bar EHM 2007 will adapt to the new layout in no time. The full width screens make a big difference to how the game looks and gives everything a little more breathing space. The Front Office and Schedule screens have particularly benefitted from this. The addition of the calendar at the top of every screen in the game acts as a shortcut to your team’s Schedule screen which is a really nice touch. Screens that show a lot of data have also benefitted from the extra width. Financial data and player profiles are easier to read. I particularly like adjustments to the player profile screen which are clearer to read than ever. It is clear some inspiration has been taken from Football Manager here! The introduction of the Nation Overview screen is a nice touch and gives you an idea of the biggest leagues, teams and players from each nation. &#160; &#160; Coaching your Team It is hard to know where to begin when describing the features of the game. Think of anything a Head Coach or General Manager does and it is almost certainly possible in game. The pre-season starts with a training camp to which you can invite free agents as well as try out your existing roster of players. Your coaches will keep you regularly updated and you can even watch the scrimmage matches. Scouting players is extremely detailed. You can assign any number of your scouts to scout the opposition or specific players, regions, leagues, tournaments or drafts. It is a great way of keeping up to speed with the living and breathing hockey world which EHM:EA does so well to simulate. The scouts provide useful and detailed feedback about the players they have scouted – both the traditional style of grade card and a more detailed text description. Team practice is equally as detailed. You can set regimes for each player and even train players in a new position. As with many aspects of the game, if you don’t fancy micro-managing then you can delegate the task to your Head Coach. &#160; &#160; Trades and Transfers Both the North American-style trading and European-style transfer and loan systems are accurately represented in game. As in real life, you can trade players, draft picks, player rights and cash. Your Head Coach or Assistant General Manager will provide you with guidance on the attractiveness and value of your trade proposal and it is possible to ask for comments from the team you’re trading with. Teams only have so much patience and will lose interest if you try bombarding them with numerous offers for the same player. The trade AI in EHM 2007 was generally regarded as being too weak. It was far too easy to poach star players from opposing teams by stacking trades with draft picks. The trade AI has been tweaked in EHM:EA, and it is certainly harder to steal star players. I offered a ridiculous five 1st round picks and rights to a top prospect in exchange for Sidney Crosby and still the Penguins turned it down (whereas before I could acquire him for a couple of picks and a prospect). I haven’t had a chance to try some more subtle deals, but this is really promising indeed. The various drafts are accurately portrayed in the game and are easy to deal with. During the draft your scouts will provide useful suggestions on who you might want to draft. You can also access draft rankings and scout reports to help determine who you should take with each pick. The financial modelling has been vastly improved and works as it should with the current NHL salary cap and floor. The infamous EHM 2007 $50k bug has been fixed (in EHM 2007, offering a player the highest possible salary would result in them accepting a $50k per year salary). &#160; &#160; &#160; Player Attributes and Player Progression BoA major new feature of EHM:EA is the introduction of Player Roles (there are around 50 roles in total). The roles are set via the game database but, in the absence of a role being set, the game will calculate one based upon the player’s Defensive and Offensive Role attributes (which are used to determine how effective a player is at defence and offence). The game uses Player Roles to model each player’s attributes. In previous versions of EHM, players were often too good at being all-rounders. A player with a high Current Ability attribute (the overall player skill attribute) tended to be good at everything. However, this should be a thing of the past with attributes modelled according to Role. For example, a player with an enforcer role is more likely to have high Aggression and Fighting and relatively low technical skills, regardless of his Current Ability attribute. This is a very welcome change and should result in a much nicer spread of player talent in the game. Player progression has undergone significant change with the entire module having been re-written. The rate at which players develop and reach their peak should be more accurate than before. There are plans to further refine player progression during Early Access. Two other very welcome improvements over EHM 2007 are a greater emphasis on the defence and a more balanced physical side of the game. EHM 2007 placed too much emphasis on offence to the point where defensive players were of relatively little value. Additionally, taller and heavier players dominated the game with smaller players significantly underperforming. Both of these issues have been addressed and the game is significantly all the better for it. Scoring levels in the NHL are at much more realistic levels than in EHM 2007. I’m seeing teams score around 0.5 goals more per game than in real life – which is very close indeed. The number of points scored by players is also more realistic – I have very rarely seen players achieve 100+ points in a season during my tests (compare this to EHM 2007 where top scorers would routinely score 120+ points per season in the NHL). &#160; &#160; Tactics and Match Engine There is a plethora of tactical options in game. Tactics can be set for the whole team, individual lines and individual players. The settings give you a great deal of control over how your team will behave in matches. If you want that fourth line goon to drop the gloves at every opportunity, you can do so. If you want your third line to play neutral zone trap or your first line to crash the net, you can easily set this up. If you don’t want to delve into tactics and/or choose the team line-up then just instruct your Head Coach to do this for you. The tactical screens provide useful diagrams to show how the various offensive and defensive systems work. You can see how your players will position themselves in any area of the ice and there are various lines to track movement between sections. This all helps make tactics a little more understandable and less intimidating for novices. As for the match engine, this has undergone a great deal of tweaking and improvement. It now supports new rules such as hybrid icing and 3-on-3 overtime. There is also improved physics, collision-checking and some additional goal celebrations. The match engine offers a new zoomed 2D mode which is probably my favourite UI change in the game. Seeing the game unfold on the zoomed view really helps with the immersion. As with EHM 2007, you can watch every second of the game – from the moment they step onto the ice for the national anthem right the way through to the final whistle. There is plenty of data available – from game ratings, stats and shot charts (which you can then use to determine where at the net your players should be aiming their shots). The game stores an archive of matches so you can watch games from seasons gone by for any playable league or international tournament (the size of the archive can be set via the Game Preferences screen). Watching the games unfold and seeing your tactical genius perform (or not perform, as the case may be!) is immensely satisfying. There is nothing quite like watching the final minutes of a tight Game 7 in the Playoffs unfold – it is genuinely thrilling and nail-biting. &#160; &#160; Online / Network Multiplayer EHM:EA sees the return of 30 player hot seat which is great news for online fans. In EHM 2007 there was a 15 player limit, forcing players to stick with EHM 2005 if they wanted a 30-player online game. At the time of writing, the online mode is temporarily disabled in game. However, the developers have plans to improve the online mode and enable it once these improvements have been implemented. Summary We’re only at the beginning of the Early Access process but already EHM:EA is a significant improvement over EHM 2007. There is a nice mix of new features (e.g. Player Roles and a significantly improved database structure) and finesse (e.g. more emphasis on defence and less emphasis on taller/heavier players). This review barely scratches the surface of what EHM:EA has to offer. I could quite easily write a thesis on all of the features the game. This is quite simply the best hockey management sim on the market – and by a very large margin.[/vc_column_text][/vc_column][/vc_row]</p>
<p>The post <a href="https://gmgames.org/eastside-hockey-manager-ehm-version-1/review/">Review of Eastside Hockey Manager &#8211; Well worth the eight year wait</a> appeared first on <a href="https://gmgames.org">GM Games - Sports General Manager Video Games</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div class="wpb-content-wrapper"><p>More than eight years after the <em>Eastside Hockey Manager</em> series was put on indefinite hold, the undisputed king of ice hockey management is back. A lot has changed since EHM 2007 was released in September 2006; not least the rise of the likes of Steam and social media. These platforms make niche games cheaper to launch and easier to market. Indeed, <em>Eastside Hockey Manager: Early Access</em> (or EHM:EA for short) is being released exclusively on Steam and is likely to be heavily marketed using platforms such as Twitter and hockey forums such as <a href="http://ehmtheblueline.com" target="_blank" rel="noopener noreferrer">The Blue Line</a> and HFBoards. Against this background maybe, just maybe, the game will become a more viable project than it was before.</p>
<p>This new iteration is being released as an Early Access game. The game will be continuously developed over the coming months with regular updates being pushed to users via Steam. To call it a beta version would be grossly unfair and inaccurate. The game is highly polished. It’s simply that the game will be developed whilst we play. The thinking behind this approach is to test the waters. If the game generates enough sales then it will return as an annual release. If not, then it won’t.</p>
<p><a href="http://gmgames.org/wp-content/uploads/001.png" data-rel="prettyPhoto[image-5186]"><img decoding="async" class="aligncenter wp-image-5175 size-full" src="http://gmgames.org/wp-content/uploads/001.png" alt="001" width="1024" height="768" srcset="https://gmgames.org/wp-content/uploads/001.png 1024w, https://gmgames.org/wp-content/uploads/001-600x450.png 600w, https://gmgames.org/wp-content/uploads/001-300x225.png 300w, https://gmgames.org/wp-content/uploads/001-768x576.png 768w" sizes="(max-width: 480px) 90vw, (max-width: 1024px) 45vw, 360px" /></a></p>
<p><em>* Please note that the screenshots attached to this review are of the game using a third party modified database, logos and player images available from an unofficial EHM fansite. The game ships with a fictional database and without any logos or player images.</em></p>
<p><script async src="https://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script><br />
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<h2 style="text-align: center;">The Game Data</h2>
<p>In order to keep costs down, EHM:EA does not have any licences. Hence the two databases included contain fake name data. However, a key strength of EHM is the small but dedicated following it has enjoyed over the years. A small group of dedicated users have been keeping EHM 2007’s database up to date ever since the series was put on hiatus.</p>
<p>Helpfully EHM:EA has the option to convert EHM 2007 databases into the EHM:EA format. The Blue Line has already taken advantage of this by today releasing an EHM:EA format database (known as TBL Rosters v7.3). The backwards compatibility doesn’t stop here; all EHM 2007 addons, except for skins, are compatible with EHM:EA. For the purposes of this review, I have installed the TBL Rosters v7.3 for EHM:EA along with various EHM 2007 facepacks and logopacks.</p>
<p>Downloads from this Review: <a href="http://www.ehmtheblueline.com/forums/viewforum.php?f=77" target="_blank" rel="noopener noreferrer">Updated Rosters</a> | <a href="http://www.ehmtheblueline.com/forums/viewforum.php?f=76" target="_blank" rel="noopener noreferrer">Player Images</a> | <a href="http://www.ehmtheblueline.com/forums/viewforum.php?f=80" target="_blank" rel="noopener noreferrer">Team Logos</a></p>
<p>A major limitation with EHM 2007 was that various key aspects of the game were hardcoded, meaning that things such as certain league names could not be edited. Most hardcoded data has been removed from EHM:EA which means that modders are no longer restricted on what league and team names they can edit. Another major improvement is that the start date can be set for each database. This is great news for existing retro databases such as Nino’s 1974/75 database and CJ’s 1998/99 database.</p>
<p>At present there are 11 leagues playable in game:<br />
• NHL, AHL and ECHL<br />
• Canadian OHL, QMJHL and WHL (including the Memorial Cup)<br />
• Finnish Liiga and Mestis<br />
• Russian KHL<br />
• Swedish SHL and Allsvenskan</p>
<p>This represents a smaller number of playable leagues than EHM 2007, but there are plans to make more leagues playable during the Early Access period. The reason for this progressive approach is that it takes time to update the new league structures and rules.</p>
<p>In addition to the above, you can take the reins of various senior and junior international teams and compete in a wide range of tournaments such as the Olympics and World Championships. Any international team is playable so long as the nation in question has a minimum number of players available in the database.</p>
<p><a href="http://gmgames.org/wp-content/uploads/002.png" data-rel="prettyPhoto[image-5186]"><img decoding="async" class="aligncenter wp-image-5176 size-full" src="http://gmgames.org/wp-content/uploads/002.png" alt="002" width="1024" height="768" srcset="https://gmgames.org/wp-content/uploads/002.png 1024w, https://gmgames.org/wp-content/uploads/002-600x450.png 600w, https://gmgames.org/wp-content/uploads/002-300x225.png 300w, https://gmgames.org/wp-content/uploads/002-768x576.png 768w" sizes="(max-width: 480px) 90vw, (max-width: 1024px) 45vw, 360px" /></a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h2 style="text-align: center;">User Interface</h2>
<p>EHM:EA has undergone an evolutionary facelift. The left-hand menu of old has been moved to the top, meaning that each game screen now uses the full width. The game is as easy to navigate as before and those used to the left-hand navigation bar EHM 2007 will adapt to the new layout in no time.</p>
<p>The full width screens make a big difference to how the game looks and gives everything a little more breathing space. The Front Office and Schedule screens have particularly benefitted from this. The addition of the calendar at the top of every screen in the game acts as a shortcut to your team’s Schedule screen which is a really nice touch.</p>
<p>Screens that show a lot of data have also benefitted from the extra width. Financial data and player profiles are easier to read. I particularly like adjustments to the player profile screen which are clearer to read than ever. It is clear some inspiration has been taken from Football Manager here!</p>
<p>The introduction of the Nation Overview screen is a nice touch and gives you an idea of the biggest leagues, teams and players from each nation.</p>
<p><a href="http://gmgames.org/wp-content/uploads/003.png" data-rel="prettyPhoto[image-5186]"><img decoding="async" class="aligncenter wp-image-5177 size-full" src="http://gmgames.org/wp-content/uploads/003.png" alt="003" width="1024" height="768" srcset="https://gmgames.org/wp-content/uploads/003.png 1024w, https://gmgames.org/wp-content/uploads/003-600x450.png 600w, https://gmgames.org/wp-content/uploads/003-300x225.png 300w, https://gmgames.org/wp-content/uploads/003-768x576.png 768w" sizes="(max-width: 480px) 90vw, (max-width: 1024px) 45vw, 360px" /></a></p>
<p>&nbsp;</p>
<p><a href="http://gmgames.org/wp-content/uploads/004.png" data-rel="prettyPhoto[image-5186]"><img decoding="async" class="aligncenter wp-image-5178 size-full" src="http://gmgames.org/wp-content/uploads/004.png" alt="004" width="1024" height="768" srcset="https://gmgames.org/wp-content/uploads/004.png 1024w, https://gmgames.org/wp-content/uploads/004-600x450.png 600w, https://gmgames.org/wp-content/uploads/004-300x225.png 300w, https://gmgames.org/wp-content/uploads/004-768x576.png 768w" sizes="(max-width: 480px) 90vw, (max-width: 1024px) 45vw, 360px" /></a></p>
<p>&nbsp;</p>
<h2 style="text-align: center;">Coaching your Team</h2>
<p>It is hard to know where to begin when describing the features of the game. Think of anything a Head Coach or General Manager does and it is almost certainly possible in game.</p>
<p>The pre-season starts with a training camp to which you can invite free agents as well as try out your existing roster of players. Your coaches will keep you regularly updated and you can even watch the scrimmage matches.</p>
<p>Scouting players is extremely detailed. You can assign any number of your scouts to scout the opposition or specific players, regions, leagues, tournaments or drafts. It is a great way of keeping up to speed with the living and breathing hockey world which EHM:EA does so well to simulate. The scouts provide useful and detailed feedback about the players they have scouted – both the traditional style of grade card and a more detailed text description.</p>
<p>Team practice is equally as detailed. You can set regimes for each player and even train players in a new position. As with many aspects of the game, if you don’t fancy micro-managing then you can delegate the task to your Head Coach.</p>
<p><a href="http://gmgames.org/wp-content/uploads/005.png" data-rel="prettyPhoto[image-5186]"><img decoding="async" class="aligncenter wp-image-5179 size-full" src="http://gmgames.org/wp-content/uploads/005.png" alt="005" width="1024" height="768" srcset="https://gmgames.org/wp-content/uploads/005.png 1024w, https://gmgames.org/wp-content/uploads/005-600x450.png 600w, https://gmgames.org/wp-content/uploads/005-300x225.png 300w, https://gmgames.org/wp-content/uploads/005-768x576.png 768w" sizes="(max-width: 480px) 90vw, (max-width: 1024px) 45vw, 360px" /></a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h2 style="text-align: center;">Trades and Transfers</h2>
<p>Both the North American-style trading and European-style transfer and loan systems are accurately represented in game. As in real life, you can trade players, draft picks, player rights and cash. Your Head Coach or Assistant General Manager will provide you with guidance on the attractiveness and value of your trade proposal and it is possible to ask for comments from the team you’re trading with. Teams only have so much patience and will lose interest if you try bombarding them with numerous offers for the same player.</p>
<p>The trade AI in EHM 2007 was generally regarded as being too weak. It was far too easy to poach star players from opposing teams by stacking trades with draft picks. The trade AI has been tweaked in EHM:EA, and it is certainly harder to steal star players. I offered a ridiculous five 1st round picks and rights to a top prospect in exchange for Sidney Crosby and still the Penguins turned it down (whereas before I could acquire him for a couple of picks and a prospect). I haven’t had a chance to try some more subtle deals, but this is really promising indeed.</p>
<p>The various drafts are accurately portrayed in the game and are easy to deal with. During the draft your scouts will provide useful suggestions on who you might want to draft. You can also access draft rankings and scout reports to help determine who you should take with each pick.</p>
<p>The financial modelling has been vastly improved and works as it should with the current NHL salary cap and floor. The infamous EHM 2007 $50k bug has been fixed (in EHM 2007, offering a player the highest possible salary would result in them accepting a $50k per year salary).</p>
<p><a href="http://gmgames.org/wp-content/uploads/006.png" data-rel="prettyPhoto[image-5186]"><img decoding="async" class="aligncenter wp-image-5180 size-full" src="http://gmgames.org/wp-content/uploads/006.png" alt="006" width="1024" height="768" srcset="https://gmgames.org/wp-content/uploads/006.png 1024w, https://gmgames.org/wp-content/uploads/006-600x450.png 600w, https://gmgames.org/wp-content/uploads/006-300x225.png 300w, https://gmgames.org/wp-content/uploads/006-768x576.png 768w" sizes="(max-width: 480px) 90vw, (max-width: 1024px) 45vw, 360px" /></a></p>
<p>&nbsp;</p>
<p><a href="http://gmgames.org/wp-content/uploads/007.png" data-rel="prettyPhoto[image-5186]"><img decoding="async" class="aligncenter wp-image-5181 size-full" src="http://gmgames.org/wp-content/uploads/007.png" alt="007" width="1024" height="768" srcset="https://gmgames.org/wp-content/uploads/007.png 1024w, https://gmgames.org/wp-content/uploads/007-600x450.png 600w, https://gmgames.org/wp-content/uploads/007-300x225.png 300w, https://gmgames.org/wp-content/uploads/007-768x576.png 768w" sizes="(max-width: 480px) 90vw, (max-width: 1024px) 45vw, 360px" /></a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h2 style="text-align: center;">Player Attributes and Player Progression</h2>
<p>BoA major new feature of EHM:EA is the introduction of Player Roles (there are around 50 roles in total). The roles are set via the game database but, in the absence of a role being set, the game will calculate one based upon the player’s Defensive and Offensive Role attributes (which are used to determine how effective a player is at defence and offence).</p>
<p>The game uses Player Roles to model each player’s attributes. In previous versions of EHM, players were often too good at being all-rounders. A player with a high Current Ability attribute (the overall player skill attribute) tended to be good at everything. However, this should be a thing of the past with attributes modelled according to Role. For example, a player with an enforcer role is more likely to have high Aggression and Fighting and relatively low technical skills, regardless of his Current Ability attribute. This is a very welcome change and should result in a much nicer spread of player talent in the game.</p>
<p>Player progression has undergone significant change with the entire module having been re-written. The rate at which players develop and reach their peak should be more accurate than before. There are plans to further refine player progression during Early Access.</p>
<p>Two other very welcome improvements over EHM 2007 are a greater emphasis on the defence and a more balanced physical side of the game. EHM 2007 placed too much emphasis on offence to the point where defensive players were of relatively little value. Additionally, taller and heavier players dominated the game with smaller players significantly underperforming. Both of these issues have been addressed and the game is significantly all the better for it.</p>
<p>Scoring levels in the NHL are at much more realistic levels than in EHM 2007. I’m seeing teams score around 0.5 goals more per game than in real life – which is very close indeed. The number of points scored by players is also more realistic – I have very rarely seen players achieve 100+ points in a season during my tests (compare this to EHM 2007 where top scorers would routinely score 120+ points per season in the NHL).</p>
<p><a href="http://gmgames.org/wp-content/uploads/008.png" data-rel="prettyPhoto[image-5186]"><img decoding="async" class="aligncenter wp-image-5182 size-full" src="http://gmgames.org/wp-content/uploads/008.png" alt="008" width="1024" height="768" srcset="https://gmgames.org/wp-content/uploads/008.png 1024w, https://gmgames.org/wp-content/uploads/008-600x450.png 600w, https://gmgames.org/wp-content/uploads/008-300x225.png 300w, https://gmgames.org/wp-content/uploads/008-768x576.png 768w" sizes="(max-width: 480px) 90vw, (max-width: 1024px) 45vw, 360px" /></a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h2 style="text-align: center;">Tactics and Match Engine</h2>
<p>There is a plethora of tactical options in game. Tactics can be set for the whole team, individual lines and individual players. The settings give you a great deal of control over how your team will behave in matches. If you want that fourth line goon to drop the gloves at every opportunity, you can do so. If you want your third line to play neutral zone trap or your first line to crash the net, you can easily set this up. If you don’t want to delve into tactics and/or choose the team line-up then just instruct your Head Coach to do this for you.</p>
<p>The tactical screens provide useful diagrams to show how the various offensive and defensive systems work. You can see how your players will position themselves in any area of the ice and there are various lines to track movement between sections. This all helps make tactics a little more understandable and less intimidating for novices.</p>
<p>As for the match engine, this has undergone a great deal of tweaking and improvement. It now supports new rules such as hybrid icing and 3-on-3 overtime. There is also improved physics, collision-checking and some additional goal celebrations.</p>
<p>The match engine offers a new zoomed 2D mode which is probably my favourite UI change in the game. Seeing the game unfold on the zoomed view really helps with the immersion. As with EHM 2007, you can watch every second of the game – from the moment they step onto the ice for the national anthem right the way through to the final whistle. There is plenty of data available – from game ratings, stats and shot charts (which you can then use to determine where at the net your players should be aiming their shots). The game stores an archive of matches so you can watch games from seasons gone by for any playable league or international tournament (the size of the archive can be set via the Game Preferences screen).</p>
<p>Watching the games unfold and seeing your tactical genius perform (or not perform, as the case may be!) is immensely satisfying. There is nothing quite like watching the final minutes of a tight Game 7 in the Playoffs unfold – it is genuinely thrilling and nail-biting.</p>
<p><a href="http://gmgames.org/wp-content/uploads/009.png" data-rel="prettyPhoto[image-5186]"><img decoding="async" class="aligncenter wp-image-5183 size-full" src="http://gmgames.org/wp-content/uploads/009.png" alt="009" width="1024" height="768" srcset="https://gmgames.org/wp-content/uploads/009.png 1024w, https://gmgames.org/wp-content/uploads/009-600x450.png 600w, https://gmgames.org/wp-content/uploads/009-300x225.png 300w, https://gmgames.org/wp-content/uploads/009-768x576.png 768w" sizes="(max-width: 480px) 90vw, (max-width: 1024px) 45vw, 360px" /></a></p>
<p>&nbsp;</p>
<p><a href="http://gmgames.org/wp-content/uploads/010.png" data-rel="prettyPhoto[image-5186]"><img decoding="async" class="aligncenter wp-image-5184 size-full" src="http://gmgames.org/wp-content/uploads/010.png" alt="010" width="1024" height="768" srcset="https://gmgames.org/wp-content/uploads/010.png 1024w, https://gmgames.org/wp-content/uploads/010-600x450.png 600w, https://gmgames.org/wp-content/uploads/010-300x225.png 300w, https://gmgames.org/wp-content/uploads/010-768x576.png 768w" sizes="(max-width: 480px) 90vw, (max-width: 1024px) 45vw, 360px" /></a></p>
<p>&nbsp;</p>
<h2 style="text-align: center;">Online / Network Multiplayer</h2>
<p>EHM:EA sees the return of 30 player hot seat which is great news for online fans. In EHM 2007 there was a 15 player limit, forcing players to stick with EHM 2005 if they wanted a 30-player online game.</p>
<p>At the time of writing, the online mode is temporarily disabled in game. However, the developers have plans to improve the online mode and enable it once these improvements have been implemented.<br />
<script async src="https://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script><br />
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<h2 style="text-align: center;">Summary</h2>
<p>We’re only at the beginning of the Early Access process but already EHM:EA is a significant improvement over EHM 2007. There is a nice mix of new features (e.g. Player Roles and a significantly improved database structure) and finesse (e.g. more emphasis on defence and less emphasis on taller/heavier players).</p>
<p>This review barely scratches the surface of what EHM:EA has to offer. I could quite easily write a thesis on all of the features the game. This is quite simply the best hockey management sim on the market – and by a very large margin.[/vc_column_text][/vc_column][/vc_row]</p>
</div><p>The post <a href="https://gmgames.org/eastside-hockey-manager-ehm-version-1/review/">Review of Eastside Hockey Manager &#8211; Well worth the eight year wait</a> appeared first on <a href="https://gmgames.org">GM Games - Sports General Manager Video Games</a>.</p>
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		<title>Exclusive: Risto Remes (EHM) joins GM Games in conversation</title>
		<link>https://gmgames.org/2015/02/04/exclusive-risto-remes-ehm-joins-gm-games-conversation/</link>
		
		<dc:creator><![CDATA[Chris Valius]]></dc:creator>
		<pubDate>Wed, 04 Feb 2015 22:41:42 +0000</pubDate>
				<category><![CDATA[Eastside Hockey Manager Early Access]]></category>
		<category><![CDATA[Eastside Hockey Manager]]></category>
		<category><![CDATA[EHM]]></category>
		<category><![CDATA[Hockey]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[PC Games News]]></category>
		<category><![CDATA[Risto Remes]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[SI Games]]></category>
		<category><![CDATA[Sports Interactive]]></category>
		<guid isPermaLink="false">http://gmgames.org/?p=4217</guid>

					<description><![CDATA[<p>As GM Games continues to highlight the evolution of sports management games, there are certainly those who must be recognized for their contributions to where we are today. We plan over the next little while to compile exclusive conversations with influential people in the sports simulation industry. One of these integral people happen to be Risto Remes of Sports Interactive Games (SI Games). Here is a bit of background about who he is to those not familiar with him. Risto is originally from Finland and holds title of Senior Software Engineer at Sports Interactive. Home of the world famous Football Manager series. He has worked on every Football Manager product since Championship Manager 03/04. Prior to working with and at SI Games, Risto was the creator of a hockey simulator that would be known as Eastside Hockey Manager or EHM . EHM started off as independent freeware that became so successful and advanced that it caught the eyes of the programmers at Sports Interactive. Between 2002 and 2007, Risto was able to leverage SI Games and some of their proprietary code to advance the 2D game engine to new heights. Eastside Hockey Manager was a leap forward in hockey simulation and over time became one of the finest sports simulation algorithms ever produced. So much so that GM Games has enshrined Eastside Hockey Manager 2007 to the GM Games Hall of Fame Classics. User communities such a The Blue Line, FHockey, Thebreakaway all grew at a rapid rate and continue to have thriving user communities. Then, everything changed. The decision was made between SEGA, Sports Interactive, Risto, to stop the investment in EHM due to a lack of game sales. SI Games claims piracy was the leading reason. Users claim the marketing campaign and product name attributed to the overall downfall. In the end, too much of SI Games&#8217; code lived in EHM and thus the franchise has been shelved ever since. Exclusive conversation with Risto Remes as of February 2015. &#160; I have (Chris V @ GM Games) remained in communication with Risto. Telling him about the flagship leagues we have put together to bring hockey sim realism to new heights. He has always been interested to know why the 2005 version has been the most popular for these reasons. Those conversations aside, we setup a formal conversation with him to find out how he&#8217;s been and there is even a very interesting footnote he leaves us with. &#160; [GM Games] Thanks for taking some time in your schedule to chat. Tell us a bit about your role now with SI Games? [Risto Remes] Since 2006, I’ve been working on the Football Manager project, initially working on finances and player progression and various other areas. Nowadays I’m mainly working on newgens, player progression, training, team talks and attendances with some other bits here and there. &#160; [GM Games]  How rewarding was the Eastside Hockey Manager series to you? [Risto Remes] Making the three EHM games with SI was very rewarding. Working full time on a project that started out as a hobby project on the side of my studies was like a dream come true, especially as the football management games made by Sports Interactive had been the original inspiration to my own projects. &#160; [GM Games] What did EHM help bring to SI Games in terms of engine improvements or strategy? [Risto Remes] Having two different projects like the hockey game and the football game helped by feeding new ideas into both projects as some aspects of the games were approached from different angles in the two projects. Obviously coming to SI to work on EHM originally helped massively with that project as we benefitted from the management game code base and other technology already established at SI. &#160; [GM Games] What are your thoughts on the hockey simulations being made today on different platforms? [Risto Remes] It’s nice to see hockey games coming along on different platforms. I tend to play a bit on my mobile or tablet occasionally and we obviously have Football Manager Handheld for the mobile platforms at SI. I think sports management games in general are well suited for the mobile platform as something to play whilst on the train or on the bus. &#160; [GM Games] Now, the question we all want asked lol. Do you believe that the Steam platform has potential to revive the hockey series? Perhaps even re-branding from &#8216;Eastside&#8217; to a generic title? [Risto Remes] I like Steam as a platform for distributing and playing games and it has worked well for us at SI for the Football Manager series. I’ve always maintained that I want to bring EHM back some day when the time is right and Steam would be something to obviously look into if that time comes. &#160; [GM Games] Wow. We&#8217;ll let those reading here interpret that last answer on their own. Maybe expect a busier e-mailbox 🙂 Are there any sports you enjoy or games you would consider making in your free time? [Risto Remes] I still play floorball competitively in Finland and follow both football and hockey actively. I’ve been asked to do a Floorball Manager game occasionally but I haven’t seriously considered that so far… &#160; [GM Games]  Thank you again for joining us. Finally, what are your thoughts on the website General Manager (GM) Games? [Risto Remes] I think internet communities are vital to smaller games, especially sports management games that don’t maybe get the mainstream coverage like the big sports games. Sites like GM Games are good for finding out about similar manager games in different sports and meeting other people enthusiastic about the genre. &#160; [GM Games] And that concludes the broadcast. &#160; [justified_image_grid preset=12 row_height=245 prettyphoto_social=yes prettyphoto_theme=dark_rounded lightbox=prettyphoto max_rows=2 custom_width=760 width_mode=responsive_fallback randomize_width=100 developer_link=hide ng_random_images=9]</p>
<p>The post <a href="https://gmgames.org/2015/02/04/exclusive-risto-remes-ehm-joins-gm-games-conversation/">Exclusive: Risto Remes (EHM) joins GM Games in conversation</a> appeared first on <a href="https://gmgames.org">GM Games - Sports General Manager Video Games</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>As GM Games continues to highlight the evolution of sports management games, there are certainly those who must be recognized for their contributions to where we are today. We plan over the next little while to compile exclusive conversations with influential people in the sports simulation industry.</p>
<p>One of these integral people happen to be <strong>Risto Remes</strong> of Sports Interactive Games (SI Games). Here is a bit of background about who he is to those not familiar with him.</p>
<p>Risto is originally from Finland and holds title of Senior Software Engineer at Sports Interactive. Home of the world famous <em>Football Manager</em> series. He has worked on every <em>Football Manager</em> product since <em>Championship Manager 03/04</em>. Prior to working with and at SI Games, Risto was the creator of a hockey simulator that would be known as <em>Eastside Hockey Manager or EHM </em>.</p>
<p>EHM started off as independent freeware that became so successful and advanced that it caught the eyes of the programmers at Sports Interactive. Between 2002 and 2007, Risto was able to leverage SI Games and some of their proprietary code to advance the 2D game engine to new heights.</p>
<p><em>Eastside Hockey Manager</em> was a leap forward in hockey simulation and over time became one of the finest sports simulation algorithms ever produced. So much so that GM Games has enshrined <em>Eastside Hockey Manager 2007</em> to the GM Games <a href="http://gmgames.org/section/hall-of-fame-classics/" target="_blank">Hall of Fame Classics.</a></p>
<p>User communities such a The Blue Line, FHockey, Thebreakaway all grew at a rapid rate and continue to have thriving user communities. Then, everything changed.</p>
<p>The decision was made between SEGA, Sports Interactive, Risto, to stop the investment in EHM due to a lack of game sales. SI Games claims piracy was the leading reason. Users claim the marketing campaign and product name attributed to the overall downfall. In the end, too much of SI Games&#8217; code lived in EHM and thus the franchise has been shelved ever since.</p>
<h2>Exclusive conversation with Risto Remes as of February 2015.</h2>
<p>&nbsp;</p>
<p>I have <em>(Chris V @ GM Games)</em> remained in communication with Risto. Telling him about the flagship leagues we have put together to bring hockey sim realism to new heights. He has always been interested to know why the 2005 version has been the most popular for these reasons. Those conversations aside, we setup a formal conversation with him to find out how he&#8217;s been and there is even a very interesting footnote he leaves us with.</p>
<p>&nbsp;</p>
<p><strong>[GM Games] </strong></p>
<p><strong>Thanks for taking some time in your schedule to chat. Tell us a bit about your role now with SI Games?</strong></p>
<p><strong>[Risto Remes]</strong></p>
<p>Since 2006, I’ve been working on the <em>Football Manager</em> project, initially working on finances and player progression and various other areas. Nowadays I’m mainly working on newgens, player progression, training, team talks and attendances with some other bits here and there.</p>
<p>&nbsp;</p>
<p><strong>[GM Games] </strong></p>
<p><strong>How rewarding was the Eastside Hockey Manager series to you?</strong></p>
<p><strong>[Risto Remes]</strong></p>
<p>Making the three EHM games with SI was very rewarding. Working full time on a project that started out as a hobby project on the side of my studies was like a dream come true, especially as the football management games made by Sports Interactive had been the original inspiration to my own projects.</p>
<p>&nbsp;</p>
<p><strong>[GM Games] </strong></p>
<p><strong>What did EHM help bring to SI Games in terms of engine improvements or strategy?</strong></p>
<p><strong>[Risto Remes]</strong></p>
<p>Having two different projects like the hockey game and the football game helped by feeding new ideas into both projects as some aspects of the games were approached from different angles in the two projects. Obviously coming to SI to work on EHM originally helped massively with that project as we benefitted from the management game code base and other technology already established at SI.</p>
<p>&nbsp;</p>
<p><strong>[GM Games] </strong></p>
<p><strong>What are your thoughts on the hockey simulations being made today on different platforms?</strong></p>
<p><strong>[Risto Remes]</strong></p>
<p>It’s nice to see hockey games coming along on different platforms. I tend to play a bit on my mobile or tablet occasionally and we obviously have <em>Football Manager Handheld</em> for the mobile platforms at SI. I think sports management games in general are well suited for the mobile platform as something to play whilst on the train or on the bus.</p>
<p>&nbsp;</p>
<p><strong>[GM Games] </strong></p>
<p><strong>Now, the question we all want asked lol. Do you believe that the Steam platform has potential to revive the hockey series? Perhaps even re-branding from &#8216;Eastside&#8217; to a generic title?</strong></p>
<p><strong>[Risto Remes]</strong></p>
<p>I like Steam as a platform for distributing and playing games and it has worked well for us at SI for the <em>Football Manager</em> series. I’ve always maintained that I want to bring EHM back some day when the time is right and Steam would be something to obviously look into if that time comes.</p>
<p>&nbsp;</p>
<p><strong>[GM Games] </strong></p>
<p><strong>Wow. We&#8217;ll let those reading here interpret that last answer on their own. Maybe expect a busier e-mailbox 🙂 Are there any sports you enjoy or games you would consider making in your free time?</strong></p>
<p><strong>[Risto Remes]</strong></p>
<p>I still play floorball competitively in Finland and follow both football and hockey actively. I’ve been asked to do a Floorball Manager game occasionally but I haven’t seriously considered that so far…</p>
<p>&nbsp;</p>
<p><strong>[GM Games] </strong></p>
<p><strong>Thank you again for joining us. Finally, what are your thoughts on the website General Manager (GM) Games?</strong></p>
<p><strong>[Risto Remes]</strong></p>
<p>I think internet communities are vital to smaller games, especially sports management games that don’t maybe get the mainstream coverage like the big sports games. Sites like GM Games are good for finding out about similar manager games in different sports and meeting other people enthusiastic about the genre.</p>
<p>&nbsp;</p>
<p><strong>[GM Games] </strong></p>
<p><strong>And that concludes the broadcast.</strong></p>
<p>&nbsp;</p>
<p>[justified_image_grid preset=12 row_height=245 prettyphoto_social=yes prettyphoto_theme=dark_rounded lightbox=prettyphoto max_rows=2 custom_width=760 width_mode=responsive_fallback randomize_width=100 developer_link=hide ng_random_images=9]</p>
<p>The post <a href="https://gmgames.org/2015/02/04/exclusive-risto-remes-ehm-joins-gm-games-conversation/">Exclusive: Risto Remes (EHM) joins GM Games in conversation</a> appeared first on <a href="https://gmgames.org">GM Games - Sports General Manager Video Games</a>.</p>
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		<title>Football Manager 2014 is out now</title>
		<link>https://gmgames.org/2013/10/30/football-manager-2014-now/</link>
		
		<dc:creator><![CDATA[GM Games News]]></dc:creator>
		<pubDate>Wed, 30 Oct 2013 01:50:41 +0000</pubDate>
				<category><![CDATA[Football Manager (FM)]]></category>
		<category><![CDATA[FM]]></category>
		<category><![CDATA[Football Manager]]></category>
		<category><![CDATA[Linux News]]></category>
		<category><![CDATA[Mac News]]></category>
		<category><![CDATA[PC Games News]]></category>
		<category><![CDATA[SI Games]]></category>
		<category><![CDATA[Soccer]]></category>
		<guid isPermaLink="false">http://gmgames.org/?p=1315</guid>

					<description><![CDATA[<p>FM14 is the most feature-packed and technically advanced release in Sports Interactive history, with over 1,000 new features and improvements. The FM experience is enhanced with the game available on Linux for the first time and the introduction of ‘cloud save’ technology, meaning managers can now pursue a single career from any computer, anywhere in the world. With the integration of Steam Workshop tools, FM14 is even more customisable than before. Managers can create and share customised FM content and experiences, such as photo/logo packs, new and custom competitions and tailor-made in-game challenges using the new Challenge Editor. Some significant FM 2014 highlights include: Improved Match Engine The 3D Match Engine has seen extensive improvements, including enhanced AI, improved lighting and player animation, individual player character and kit models, more realistic player reaction to on-field incidents and a range of optimisations which combine to make this the best looking and fastest FM Match Engine yet. Tactical overhaul There has been a complete redesign of how tactics are created, selected and implemented with player roles and team strategies becoming even more prominent, definable roles for players for multiple positions, new player roles and instructions and improvements to rival managers&#8217; AI so that they’ll adapt their tactics more readily over time. More realistic transfers and contracts FM 2014 features a revamped transfer module where opposing clubs and managers adopt a more realistic approach when making or responding to transfer offers. In addition, a number of new ‘real world’ transfer clauses have been added, such as the facility to loan a player back to the club he’s just been bought from and the option to offer a combination of cash and loan players, as well as new contract clauses such as a sub bench appearance fee. On top of this, the old ‘turn-based’ system of transfer negotiations can now be done two ways, the tried and tested system and a new ‘live’ system, similar to that used in FM’s contract negotiations. More sophisticated board interaction Contract negotiations are more realistic in FM 2014, as managers and boards can now make demands and lay down their respective visions for the club in both initial job interviews and contract renewal discussions. Managers can also attempt to renegotiate transfer and wage budgets as a reward for staying loyal if they’ve been offered a job by another club, with the outcome helping aid their decision on whether to move or not. Improved interaction with players, staff and media There is now better interaction between players, managers, their rivals and the media; for example, members of the coaching staff now offer feedback on how reserve and youth team players are performing. Managers can also ask key players to have a word with unhappy squad members, while the introduction of an end-of-season meeting allows the manager to let the squad know how they have performed and set targets for the coming season. News system The news system has been overhauled so managers can now deal with many club matters directly from their inbox. In addition, news is now colour-coded, based on category, and contains more detail – for example, scout reports now appear as a single news item with a top-line report on all players scouted and the facility to shortlist or make an offer for each of these players. Enhanced user interface Major changes have been made to FM 2014’s user interface. Key areas have been redesigned – including the training overview page, the transfer centre and the news homepage – while widespread changes have been made across the game’s user interface. The language employed throughout the game has also enjoyed a major overhaul and now corresponds more closely to the language of real world football. Football Manager Classic evolved Managers can now choose more than three playable nations in Classic mode for a more immersive experience. In addition, FM’s ‘fast play’ mode now includes Transfer Deadline Day, a Match Plan wizard and new unlockables. [justified_image_grid preset=12 row_height=245 prettyphoto_social=yes prettyphoto_theme=dark_rounded lightbox=prettyphoto max_rows=2 custom_width=760 width_mode=responsive_fallback randomize_width=100 developer_link=hide ng_random_images=16]</p>
<p>The post <a href="https://gmgames.org/2013/10/30/football-manager-2014-now/">Football Manager 2014 is out now</a> appeared first on <a href="https://gmgames.org">GM Games - Sports General Manager Video Games</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>FM14 is the most feature-packed and technically advanced release in Sports Interactive history, with over 1,000 new features and improvements. The FM experience is enhanced with the game available on Linux for the first time and the introduction of ‘cloud save’ technology, meaning managers can now pursue a single career from any computer, anywhere in the world.<br />
With the integration of Steam Workshop tools, FM14 is even more customisable than before. Managers can create and share customised FM content and experiences, such as photo/logo packs, new and custom competitions and tailor-made in-game challenges using the new Challenge Editor.<br />
<b>Some significant FM 2014 highlights include:</b><br />
<b>Improved Match Engine</b><br />
The 3D Match Engine has seen extensive improvements, including enhanced AI, improved lighting and player animation, individual player character and kit models, more realistic player reaction to on-field incidents and a range of optimisations which combine to make this the best looking and fastest FM Match Engine yet.<br />
<b>Tactical overhaul</b><br />
There has been a complete redesign of how tactics are created, selected and implemented with player roles and team strategies becoming even more prominent, definable roles for players for multiple positions, new player roles and instructions and improvements to rival managers&#8217; AI so that they’ll adapt their tactics more readily over time.<br />
<b>More realistic transfers and contracts</b><br />
FM 2014 features a revamped transfer module where opposing clubs and managers adopt a more realistic approach when making or responding to transfer offers. In addition, a number of new ‘real world’ transfer clauses have been added, such as the facility to loan a player back to the club he’s just been bought from and the option to offer a combination of cash and loan players, as well as new contract clauses such as a sub bench appearance fee. On top of this, the old ‘turn-based’ system of transfer negotiations can now be done two ways, the tried and tested system and a new ‘live’ system, similar to that used in FM’s contract negotiations.<br />
<b>More sophisticated board interaction</b><br />
Contract negotiations are more realistic in FM 2014, as managers and boards can now make demands and lay down their respective visions for the club in both initial job interviews and contract renewal discussions. Managers can also attempt to renegotiate transfer and wage budgets as a reward for staying loyal if they’ve been offered a job by another club, with the outcome helping aid their decision on whether to move or not.<br />
<b>Improved interaction with players, staff and media</b><br />
There is now better interaction between players, managers, their rivals and the media; for example, members of the coaching staff now offer feedback on how reserve and youth team players are performing. Managers can also ask key players to have a word with unhappy squad members, while the introduction of an end-of-season meeting allows the manager to let the squad know how they have performed and set targets for the coming season.<br />
<b>News system</b><br />
The news system has been overhauled so managers can now deal with many club matters directly from their inbox. In addition, news is now colour-coded, based on category, and contains more detail – for example, scout reports now appear as a single news item with a top-line report on all players scouted and the facility to shortlist or make an offer for each of these players.<br />
<b>Enhanced user interface</b><br />
Major changes have been made to FM 2014’s user interface. Key areas have been redesigned – including the training overview page, the transfer centre and the news homepage – while widespread changes have been made across the game’s user interface. The language employed throughout the game has also enjoyed a major overhaul and now corresponds more closely to the language of real world football.<br />
<b>Football Manager Classic evolved</b><br />
Managers can now choose more than three playable nations in Classic mode for a more immersive experience. In addition, FM’s ‘fast play’ mode now includes Transfer Deadline Day, a Match Plan wizard and new unlockables.<br />
[justified_image_grid preset=12 row_height=245 prettyphoto_social=yes prettyphoto_theme=dark_rounded lightbox=prettyphoto max_rows=2 custom_width=760 width_mode=responsive_fallback randomize_width=100 developer_link=hide ng_random_images=16]</p>
<p>The post <a href="https://gmgames.org/2013/10/30/football-manager-2014-now/">Football Manager 2014 is out now</a> appeared first on <a href="https://gmgames.org">GM Games - Sports General Manager Video Games</a>.</p>
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