GM Games™ / General Manager Games™
Website: https://gmgames.org
Contact: [email protected]
Location: New South Wales, Australia
Effective date: 6 May 2026
GM Games is committed to making our website accessible to the widest possible audience, including people with disabilities. We design and build with accessibility in mind, test our work against recognised standards, and continue to improve as new tools, techniques, and feedback become available.
1. Our commitment
We believe that the games we cover, the reviews we publish, the database we maintain, and the community we host should be available to every sports management fan — regardless of how they access the web. Whether you use a screen reader, navigate by keyboard, rely on browser zoom, prefer reduced motion, or use any other assistive technology, we want the site to work for you.
This statement describes the steps we have taken to make gmgames.org accessible, the standard we work toward, our known limitations, and how to reach us if something is not working for you.
2. Standard we work toward
We use the W3C Web Content Accessibility Guidelines (WCAG) 2.1 at Level AA as our guiding standard. WCAG 2.1 AA is the standard most commonly referenced by accessibility laws and policies worldwide, including in Australia, the United Kingdom, the European Union, and the United States.
We have not commissioned a formal third-party audit of every page on the site against every WCAG 2.1 AA success criterion. The site is large, content changes daily, and full conformance across thousands of pages is a moving target. Instead, we treat WCAG 2.1 AA as the bar we aim for in our design and development decisions, we measure regularly with automated tools, and we fix issues as they are found.
3. What we have built
The following accessibility features are implemented across gmgames.org:
Keyboard navigation
- A “Skip to main content” link is the first focusable element on every page, so keyboard users can bypass the header and navigation
- Every interactive element — links, buttons, form fields — has a visible focus indicator (a teal outline) that meets WCAG 2.1 AA contrast requirements
- Tab order follows the visual reading order of each page
- Hub thumbnail cards expose a single primary link via the title (the duplicate image link is hidden from the keyboard tab order to avoid double-stops)
Screen readers and assistive technology
- Every page declares an HTML5 main landmark, helping screen reader users jump to primary content
- Social media icons in the top header (Reddit, YouTube, Twitch, X, Discord) have descriptive aria-labels rather than relying on icon glyphs alone
- “Read More” links are programmatically associated with the article they link to, so screen reader users hear “Read more about <article title>” rather than just “Read more”
- “See All” navigation links include the destination section name in their accessible name (See all reviews, See all videos, See all news)
- Embedded iframes — YouTube videos, Discord widgets, social embeds — receive descriptive titles via post-load enhancement
- Decorative images that duplicate the link text alongside them are marked as presentational, so they are not announced twice
- Heading hierarchy on rating-gauge widgets has been corrected so the page outline does not skip levels
Visual design and contrast
- Footer text, date metadata, and platform/section badges have been adjusted to meet WCAG 2.1 AA contrast minimums (4.5:1 for body text, 3:1 for large text)
- Hub-award badges (sale percentages and editor awards) use a strong text shadow with bold weight so the white text remains legible against varied background colours
- Discord community widget text and the “Join” call-to-action use solid backgrounds rather than transparent overlays
- Inline article links remain distinguishable on hover and keyboard focus, with high-contrast underlines, in addition to colour
Page structure and content
- Headings are used in order to convey document structure rather than for visual styling
- Image alt text is provided on content images that convey information; decorative images are marked as such
- Form fields have visible, programmatically associated labels
- Page titles uniquely describe each page’s content
4. Conformance status
We consider gmgames.org to be partially conformant with WCAG 2.1 Level AA. “Partially conformant” means we meet many of the AA success criteria but acknowledge that some content or functionality may not yet meet every requirement. We are committed to ongoing improvement.
Our most recent automated accessibility audit using Google Lighthouse returned an Accessibility score in the 90s. Automated tools can only detect a subset of accessibility issues; we supplement automated testing with manual keyboard testing and screen reader spot-checks during development.
5. Known limitations
We want to be honest about the parts of the site we have not yet brought up to standard:
- Third-party embeds. We display embedded content from YouTube, Discord, Twitch, and other platforms. The accessibility of that embedded content is determined by those providers and is outside our direct control. Where possible we add titles and labels to the embed wrappers, but the embedded content itself may not always meet WCAG 2.1 AA.
- Older user-submitted reviews. Some reviews, screenshots, and forum content predates our current accessibility work. Older posts may have less descriptive image alt text or heading structure than newer ones. We are upgrading older content over time.
- Game cover art and screenshots. These are supplied by developers and publishers and may not always include alt text rich enough to fully convey the visual content. Where alt text is missing, we add it as we identify it.
- Performance on slow connections. Some embedded community widgets can take time to load on slower mobile connections. We are working to defer non-critical content while preserving full functionality.
6. Third-party games and products
gmgames.org reviews, catalogues, and links to video games, applications, and digital products created by third-party developers and publishers. Our accessibility commitment applies to the gmgames.org website itself — our editorial content, navigation, hub pages, reviews, news, and community features.
We make no representation or warranty about the accessibility of the games, applications, software, downloadable files, third-party storefronts, or external websites referenced on gmgames.org. The accessibility of those products is the responsibility of their respective developers, publishers, and platform operators. If you have an accessibility concern about a specific game or product, please contact the developer or publisher directly.
Where we can, we note known accessibility features (or the absence of them) in our reviews, but those notes are editorial observations and not a comprehensive accessibility audit of the product in question.
7. How we test
Our accessibility testing combines several approaches:
- Automated audits using Google Lighthouse and the Chrome DevTools accessibility inspector, run regularly during development
- Manual keyboard navigation testing — every interactive feature is verified to be reachable and operable using only the Tab, Shift+Tab, Enter, Space, and arrow keys
- Screen reader spot-checks using VoiceOver on macOS and iOS during major releases
- Browser zoom testing at 200% to ensure content reflows without horizontal scrolling
- Colour contrast verification using browser developer tools and standalone contrast checkers
We do not currently run a continuous automated accessibility regression suite, but we plan to add one as part of our ongoing engineering work.
8. Compatibility
gmgames.org is designed to be compatible with the following assistive technologies:
- VoiceOver on macOS (Safari, Chrome, Firefox)
- VoiceOver on iOS (Safari)
- TalkBack on Android (Chrome)
- NVDA on Windows (Chrome, Firefox)
- JAWS on Windows (Chrome, Edge) — basic compatibility, not extensively tested
- Browser-native zoom and reflow at up to 400%
We test most thoroughly on macOS and iOS because that is what our team uses day to day. We welcome feedback from users on Windows or other platforms.
The site requires JavaScript for some accessibility enhancements (skip link behaviour, contextual aria-labels, iframe titles). The core content of every page — articles, reviews, news, hub data — remains readable without JavaScript.
9. Feedback and contact
If you encounter an accessibility barrier on gmgames.org, please tell us. Your feedback helps us prioritise fixes and improve the site for everyone.
Email: [email protected]
When reporting an accessibility issue, please include:
- The page URL where the issue occurred
- A description of the problem
- The assistive technology, browser, and operating system you were using
- Any error messages or screenshots if relevant
We aim to acknowledge accessibility feedback within 5 business days and to provide a substantive response — including a fix timeline where possible — within 15 business days.
If you would prefer to use postal mail or another contact method, please email us first and we will arrange an alternative.
10. Formal complaints
If you have raised an accessibility concern with us and are not satisfied with our response, you may raise the matter with the Australian Human Rights Commission, which administers the Disability Discrimination Act 1992 (Cth) — humanrights.gov.au. Users in other jurisdictions may have additional avenues available under their local accessibility legislation.
11. Updates to this statement
We will update this statement when we make material changes to the accessibility features of the site, when our testing approach changes, or when our conformance status changes. The effective date at the top of this page reflects the most recent update.
We aim to review this statement at least once every 12 months, even if no changes are required, to confirm it remains accurate.
GM Games™ / General Manager Games™ | gmgames.org | Effective 6 May 2026