Web Sim Hockey 3

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Web Sim Hockey 3
Web Sim Hockey 3

League formats tailored to your needs

When WebSim Hockey was launched, back in 2009, each league had exactly 24 teams. A few years later, 12-team leagues were added as well.WebSim 3 will let you play in leagues any size between 6 to 31 teams!

Expansion and league contraction:

A dynamic processWith 12-team or 24-team league, every season, general managers and commissioners had to find new interim gm's to take over the teams that had become available during the off-season. With WebSim 3, there will be a new step after the off-season where you will be able to change your league settings, including the ability to go through an expansion process or a league contraction.

This will give a lot of breathing room to the community and relieve it from the seasonal need to go through a hunt for new gms.

New league settings

Number of conferences and divisionsBased on the number of teams in your league, you could chose to go with 1 or 2 conferences and between 1 and 3 divisions per conference.

Playoffs format

Decide how many teams will make it to the playoffs, and decide which format will be used to determine which teams are qualified.

Playing without finance rules limitations

You like leagues with all kinds of custom rules where finances are not as important? No worries, you can disable the finance limitations from your league with a simple league setting.

If you prefer realism, many rules must be forced with dynamic values in order to be able to compare each gm's performance with coherent data, and also to keep a well-balanced economy in the league.

Equalize coaches attributes

When enabled, every head coach will begin with equal attributes (80). The coach's attributes evolution will then depend on the league evolution type (real or virtual).

Equalize city attributes

If enabled, cities will have equal attributes (80), but they will evolve over time if virtual city evolution is active.Virtual evolution of city and coach attributesYou will now be allowed to disable the virtual evolution of coaches and cities.

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