Pocket GM 3 Football

Pocket GM 3 Football

iPad iPhone 🏈 NFL and College Football Simulator Games
7.9

User Avg

Pocket GM 3 Football
Pocket GM 3 Football

Overhauled base player models, giving me far more flexibility for player balancing going forwards (i.e. stopping lots of highly rated free agents)...but that balancing needs your feedback to get right. I've also made a bunch of other tweaks in this space, splitting out LBs, adding playbook familiarity, team chemistry, suspensions and improved contract negotiation outcomes, as well as some new faces to freshen things up.

Added more staff types, the basics of a coaching carousel, staff contracts and budgets (aligned to owner expectations...which can be negotiated). Again, this will need balancing to get right, but will come with feedback.

Added a mail/social feature. Plan to add some more mail/player dynamics (e.g. contract holdouts) using this system. Again, the backbone is now in place to make this more immersive.

Reimagined free agency. No longer will you have the pick of free agents, you'll now be bidding against other teams. Top bid won't always win - it'll also depend on your team quality/player ambition etc.

Gameday upgrades with an improved play-by-play feature giving more immersive commentary, as well as the impacts of new staff/playbook knowledge/chemistry etc flowing through to impact outcomes. Plan to add more things here, like penalties etc...but that will come later.

UI enhancements. I've streamlined look and feel in places, e.g. preseason, to make things more intuitive/consistent. I've refreshed the 'home' tab (with added 'power ranks') and added a brand new 'office' tab, which includes new staff, board expectations and review, plus access to college players (via scouts), injuries (via physios) and roster review (via coaches). New logo to (hopefully) better align to modern icon styles.

Release Date:Publisher:

Latest News

No items found.

Latest Images

No items found.