Clay Dreslough

Clay Dreslough (DRESS-lock) is the President of Sports Mogul Inc., and the creator and designer of Baseball Mogul and Football Mogul. Past design work includes: MLB Slugfest, Blitz: The League, Microsoft Baseball, Madden NFL, and the Tony LaRussa Baseball series.

8.1

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Baseball Mogul 2017

Baseball Mogul® begins in any year you choose, from 1900 to 2015 with the full roster of your favorite team -- or an entirely fictional team of your own creation. As General Manager (GM), your job is to build the best lineup of players to take your team to the World Series. You can make...[Read More]

7.6

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Baseball Mogul 2015

Deeper Baseball Mogul 2015 takes you beyond trades and free agent signings. From drafting high school prospects to salary arbitration, you’re in control of every aspect of your team - on and off the field. Faster We invested extra time optimizing the simulation engine and artificial int...[Read More]

7.4

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Football Mogul 17

Football Mogul 17 is the 14th (and newest) version of the addictive football simulation game from the makers of Baseball Mogul. This version includes updated rosters and player ratings for the 2016-2017 season. It also includes a completely new historical database with over 250,000 l...[Read More]

6.9

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Baseball Mogul Diamond

In early 1998, we launched a game called Baseball Mogul 99 (instead of the more accurate "Baseball Mogul 98"). This numbering scheme was chosen by our publisher, and matched other sports games, but it has since led to confusion because "Baseball Mogul 2015" includes rosters for 2014, with ...[Read More]

6.7

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Football Mogul 15

Start in any season from 1970 to 2014 Rosters for every year since the AFL-NFL merger Play-by-play describes each play as it happens Box scores and play-by-play files created for each game Detailed play designer 22 offensive formations: 3rd down packages, wildcat, etc. 17...[Read More]

5.5

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Baseball Mogul 2016

This year's focus was on making Baseball Mogul better, not bigger. The first task was ripping out and rebuilding some old database code that caused problems with sims before World War II — and sometimes caused a loss of data when saving games to the hard drive. As a result of this effort, ...[Read More]